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Showing 1 to 15 of 58 results Save | Export
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Garcia-Bonete, Maria-Jose; Jensen, Maja; Katona, Gergely – Biochemistry and Molecular Biology Education, 2019
Although virtual and augmented reality (VR and AR) techniques have been used extensively in specialized laboratories, only recently did they become affordable, reaching wider consumer markets. With increased availability, it is timely to examine the roles that VR and AR may play in teaching structural biology and in experiencing complex data sets…
Descriptors: Biology, Science Instruction, Teaching Methods, Simulated Environment
National Centre for Vocational Education Research (NCVER), 2020
The rise of Industry 4.0 and the digital economy has highlighted the need for the general workforce to hold digital skills. But what are the implications for vocational education and training (VET) educators in ensuring the workforce is appropriately skilled? This guide highlights the implications for VET educators of the increasing need to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Vocational Education
Keller, MorraLee; DeBaun, Bill – National College Attainment Network, 2020
Even before the COVID-19 pandemic upended the U.S. education system in spring 2020, another persistent, pernicious pathogen had long plagued American society: inequitable educational outcomes on the basis of income, race, and ethnicity. This is especially true for postsecondary access and attainment. Research shows the benefits of postsecondary…
Descriptors: High School Graduates, Post High School Guidance, Academic Aspiration, Postsecondary Education
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Pindiprolu, Sekhar – Journal of the International Association of Special Education, 2015
Students with high incidence disabilities (i.e., specific learning disabilities, emotional disturbance, intellectual disability, etc.) exhibit impairments in the areas of attention, memory, perception, processing linguistic information, and reasoning that affects their ability to learn. Hence, the ability to design and deliver explicit, enhanced…
Descriptors: Students with Disabilities, Academic Achievement, Instructional Materials, Special Education
Cleveland-Innes, Martha – Commonwealth of Learning, 2018
The Guide to Blended Learning is an introduction using technology and distance education teaching strategies with traditional, face-to-face classroom activities. This Guide has been designed to assist teachers adopt blended learning strategies through a step-by-step approach taking constructivist and design-based approach and reflecting on…
Descriptors: Blended Learning, Technology Uses in Education, Distance Education, Educational Benefits
Annenberg Learner, 2012
Exciting developments in the field of neuroscience are leading to a new understanding of how the brain works that is beginning to transform teaching in the classroom. "Neuroscience & the Classroom: Making Connections" brings together researchers and educators in a dialog about how insights into brain function can be harnessed by teachers for use…
Descriptors: Video Technology, Research Tools, Elementary Secondary Education, Brain
Hertel, John P.; Millis, Barbara J. – 2002
This book provides an introduction to the use of simulations to create an environment within which students can apply theory and practice skills in real-world issues related to their discipline. The simulations described range from simple scenarios for a single class period to complex simulations that may be a semesters work. The chapters are: (1)…
Descriptors: Educational Objectives, Higher Education, Simulation, Teaching Methods
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play
Grube, Karl W. – 1994
This paper describes how to create a deck of 56 playing cards using historical or educational facts in place of the numbers on the playing cards. Card data also deal with various games and activities to address interest and learning styles. (EH)
Descriptors: Childrens Games, Elementary Education, Games, Play
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Broderick, Bill; Caverly, David C. – Journal of Developmental Education, 1992
Provides brief descriptions of interactive tutorial and simulation programs for reading, writing, and mathematics; and of drill-and-practice courseware packages. (DMM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
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Bugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
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Guell, Oscar A.; Holcombe, James A. – Analytical Chemistry, 1990
Described are analytical applications of the theory of random processes, in particular solutions obtained by using statistical procedures known as Monte Carlo techniques. Supercomputer simulations, sampling, integration, ensemble, annealing, and explicit simulation are discussed. (CW)
Descriptors: Chemical Analysis, Chemistry, College Science, Computer Simulation
Spencer, Mima – 1986
This Digest points out characteristics of quality computer software for children, describes different kinds of software, and suggests ways to get software for preview. The need to consider the purpose for which the software is to be used and the degree to which the software meets its stated goals is noted. Desirable software characteristics and…
Descriptors: Computer Software, Drills (Practice), Early Childhood Education, Elementary Education
Andrews, Dee H. – Educational Technology, 1988
Delineates the differences between simulators and training devices, and discusses the possibility of inadequate training when simulators are used as training devices. Guidelines for appropriate training device development using a behavioral learning approach are presented. (13 references) (CLB)
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Simulation, Evaluation Criteria
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Sisk, Dorothy – Gifted Child Quarterly, 1986
A series of social studies lesssons to develop leadership in gifted students uses the videotape series called "Portrait of America" and simulation techniques in activities which emphasize self-awareness, higher level thinking, visualization, group dynamics, and independent study. (CB)
Descriptors: Citizenship Education, Curriculum Development, Elementary Secondary Education, Gifted
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