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James Russo; Toby Russo – Mathematics Teacher Education and Development, 2025
Mathematical games are widely used in primary school classrooms, yet the activities that are labelled as "games" vary considerably in their structure, cognitive demands, and potential to support student reasoning. This conceptual paper offers a typology that distinguishes between pseudo-games, superficial games, gamification, and…
Descriptors: Mathematics Education, Elementary School Mathematics, Gamification, Game Based Learning
Purvi Shah; Nandini Ajit Gadekar; Steven S. Taylor – Journal of Marketing Education, 2025
Marketing education has undergone a significant shift toward experiential learning and interactive pedagogical approaches. This article demonstrates the potential of educational escape rooms (EERs) as a novel and innovative tool for enhancing student engagement in marketing education. Building on the literature on experiential learning, game-based…
Descriptors: Gamification, Educational Games, Competition, Game Based Learning
Cláudio Farias, Editor; Shane Pill, Editor; Linda Griffin, Editor – Routledge, Taylor & Francis Group, 2025
"Game-Based Approaches in Physical Education: International Applications" presents 22 chapters, including 18 teaching units to be applied in physical education or youth sport, divided into 4 categories of games and an additional category of performance activities. This book combines the pedagogical, academic, and practical knowledge of a…
Descriptors: Physical Education, Game Based Learning, Teaching Styles, Evaluation Methods
Emily K. Bufmack; Heidy J. Luis-Fuentes; Kayla M. Rivera; Isabelle J. White; Tutita M. Casa – Mathematics Teacher: Learning and Teaching PK-12, 2025
This article describes how the authors developed the activity Speaqual to enable their students to "speak" about the "equal" sign and foster communication of their reasoning. The article explains how to play Speaqual and how the students were thoroughly engaged in a friendly competition, centralizing algebraic concepts and…
Descriptors: Mathematics Education, Game Based Learning, Educational Games, Mathematical Concepts
Carl-Anton Werner Axelsson; Thomas Nygren; Jon Roozenbeek; Sander van der Linden – Journal of Research on Technology in Education, 2025
Although the serious game "Bad News" has been used to inoculate citizens against misinformation, it has not been formally evaluated in traditional classrooms. We therefore evaluated its impact on 516 upper-secondary Swedish students playing individually, paired, or with the whole class. Results show that students improved their ability…
Descriptors: Foreign Countries, Secondary School Students, Adolescents, Educational Games
Burçak Çagla Garipagaoglu, Editor – Peter Lang Publishing Group, 2025
Amid climate change, digital transformation, global warming, economic recessions, and rising geopolitical tensions, K-12 and higher education are undergoing a profound transformation. All these remarkable and unsettling changes, along with groundbreaking advancements over the past decade, will undoubtedly impact students' learning trajectories and…
Descriptors: Educational Change, Models, Elementary Secondary Education, Higher Education
Selçuk Alkan, Editor; Gizem Karaali, Editor; Mehtap Tastepe, Editor – Springer, 2025
The aim of this book is to convey to teachers the potential of out-of-school environments for mathematics education. This book is primarily intended to inform teachers about the potential of out-of-school learning environments for mathematics learning/teaching. First of all, these environments will be introduced to teachers. It will be explained…
Descriptors: Mathematics Education, Field Instruction, Secondary School Mathematics, Problem Solving
Javier Muñoz-Basols, Editor; Mara Fuertes Gutiérrez, Editor; Luis Cerezo, Editor – Multilingual Matters, 2025
This volume offers a rich overview of current research and teaching strategies for the integration of technology into language teaching and learning. It introduces the Planning, Personalization and Implementation (PPI) methodological framework to support educators in engaging with the theoretical foundations and innovative practices that should…
Descriptors: Social Media, Artificial Intelligence, Second Language Instruction, Second Language Learning
Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
Copelia Mateo-Guillen, Editor; Antonio Cortijo Ocaña, Editor – IGI Global, 2025
Education has undergone profound transformations with the addition of digital learning and educational technologies. Technology reshapes how knowledge is delivered, accessed, and engaged with, breaking down traditional barriers of time, location, and resource limitations. Innovations like online learning platforms, immersive simulations,…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Students, Student Attitudes
Li Sun, Editor; Cheng-Yao Lin, Editor – IGI Global, 2025
Many educators face the challenge of engaging students in science and mathematics, often struggling to bridge the gap between theoretical concepts taught in classrooms and their real-world applications. This disconnect can lead to disinterest and disengagement among students, hindering their learning outcomes. "Cases on Informal Learning for…
Descriptors: Informal Education, Science Education, Mathematics Education, Problem Solving

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