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LaBanca, Frank; Ritchie, Krista C. – Science Teacher, 2011
Problem solving is a valuable skill in the science classroom. Students often use a variety of inquiry strategies to identify problems and their implications; develop action plans; locate relevant sources, information, and data; and formulate solutions. Problem solving is a logical, analytical, and sometimes creative process. The less tangible,…
Descriptors: Creativity, Learning Strategies, Problem Solving, Science Fairs
Seeman, Jeffrey I.; Lawrence, Tom – Science Teacher, 2011
One goal of 21st-century education is to develop mature citizens who can identify issues, solve problems, and communicate solutions. What better way for students to learn these skills than by participating in a science and engineering fair? Fair participants face the same challenges as professional scientists and engineers, even Nobel laureates.…
Descriptors: Video Technology, Science Fairs, Learning Experience, Peer Influence
Lochner, James C.; Williamson, Lisa; Fitzhugh, Ethel – 2001
This National Aeronautics and Space Administration (NASA) document presents activities on the properties of galaxies for additional curriculum support. The activities presented in this document include: (1) "How Big Is the Universe"; (2) "Identifying Galaxies"; (3) "Classifying Galaxies Using Hubble's Fork Diagram"; (4) "Identifying Unusual…
Descriptors: Academic Standards, Astronomy, Decision Making, High Schools
Peer reviewedWylie, John – Quantum, 1992
Uses the context of rock climbing to discuss the science concept of friction. Presents the mathematics equations that describe the concept. Examines the physics of different rock climbing situations encountered and equipment used. A series of related problems with answers is provided. (MDH)
Descriptors: Enrichment Activities, Force, Learning Activities, Mathematical Formulas
National Aeronautics and Space Administration, Hampton, VA. Langley Research Center. – 2001
The National Aeronautics and Space Administration (NASA) has produced a distance learning series of four 60-minute video programs with an accompanying Web site and companion teacher guides designed for students in grades 3-5. The story lines of each program or episode involve six inquisitive school children who meet in a treehouse. They seek the…
Descriptors: Educational Technology, Elementary Education, Hurricanes, Inquiry
Ricles, Shannon – 2002
This teacher's guide, with accompanying videotape, presents an episode of the NASA SCI Files. In this episode, one of the tree house detectives has had an accident and cannot get into the tree house. Using problem-based learning, the rest of the gang investigates the world of simple machines and physical science and "pull" together to…
Descriptors: Earth Science, Elementary Education, Geography, Interdisciplinary Approach
Peer reviewedScience Activities, 1993
This article is a reproducible page for students in grades four through six. The stated objective is the student will organize information about unfamiliar animals and infer other information. Students read clues about five newly discovered species and use a chart to organize this information in a more meaningful way. (PR)
Descriptors: Elementary Education, High Schools, Learning Activities, Problem Solving
Peer reviewedBelonuchkin, B. E. – Quantum, 1992
Presents six learning activities dealing with planetary motion, the launching of satellites, and Halley's comet, all of which utilize the three laws of Johannes Kepler. These three laws are discussed in detail, and answers to the activities are provided. (KR)
Descriptors: Astronomy, Instructional Materials, Learning Activities, Mechanics (Physics)
Peer reviewedMeledin, G. V. – Quantum, 1991
Describes the importance of estimation in science for planning projects, conducting experiments, and developing theories. Defines order of magnitude. Provides explicit mathematical equations and calculations to estimate answers for seven provocative physics problems. Includes nine additional open-ended problems with hints and solutions. (PR)
Descriptors: Enrichment Activities, Estimation (Mathematics), Evaluative Thinking, Mathematical Formulas
Peer reviewedPanov, Alexey – Quantum, 1992
The game "Pythagoras" is an adaptation of the tangram puzzle. Describes the process of finding all the possible convex polygons with seven sides to prove that the solution to a given puzzle shape of seven sides difficult to find was not possible. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Educational Games
Indiana State Dept. of Education, Indianapolis. Center for School Improvement and Performance. – 1991
This guide describes a waste reduction program for Indiana schools, kindergarten through 12th grade. It is designed to be used by any school administrator, teacher, staff person, student and/or parent willing to provide leadership, generate enthusiasm, and publicize the program. By combining traditional lessons with the actual practice of waste…
Descriptors: Conservation (Environment), Elementary Secondary Education, Environmental Education, Interdisciplinary Approach
Biological Sciences Curriculum Study, Colorado Springs. – 1987
This study guide is designed to help students learn to use science skills to solve biological problems, learn to apply knowledge about biology in their own lives, and learn to communicate with others about biology. The activities in this guide use information related to each chapter in the 1987 BSCS Green Version textbook. Students can use the…
Descriptors: Biological Sciences, Course Organization, Critical Thinking, Instructional Materials
Burr, Judith E.; And Others – 1992
Cognetics provides an exciting cooperative learning experience for students that develops both thinking skills and content knowledge. In Cognetics, teams of students in grades 3 to 12 create solutions to problems. This set contains a student manual and a teacher's manual. The teacher's manual explains the concept of cognetics and then provides…
Descriptors: Cooperative Learning, Decision Making, Elementary School Science, Elementary Secondary Education
United States Patent Model Foundation, Alexander, VA. – 1988
The Invent America program addresses the need to provide K-8 students with opportunities to learn critical and creative thinking skills through the process of inventing. Students apply problem-solving skills as they turn their own creative ideas into inventions. It is an effort to integrate the curriculum, help students synthesize knowledge, and…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Elementary Education
Lewis, Barbara A.; Espeland, Pamela, Ed. – 1991
This book illustrates the tools necessary to empower adults and children to help implement significant changes that will begin to eliminate some of the problems that plague the environment and threaten the legacy of a healthy, safe planet. The book tells how to turn creative ideas into action that can change laws, restore and preserve the oceans,…
Descriptors: Activism, Citizen Participation, Creative Thinking, Decision Making
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