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Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Horak, Willis J. – 1991
Metacognitive skills may be defined in a variety of ways. Generally, these ways all apply to people's thinking about their own personal thinking. This research study analyzed students' interactions to computer programs to assess their metacognitive skills. The metacognitive skills assessed were: (1) planning a course of action; (2) monitoring the…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Learning Strategies, Metacognition
Carnevale, Peter J. D.; Leatherwood, Marya L. – 1985
Mediation and mediation-arbitration (med-arb) are two forms of third-party conflict intervention that can affect integrative agreements in labor-management negotiation. In an attempt to evaluate the relative value of each of these two methods, 160 volunteers, almost all business students, were randomly placed into a mediation triad, a med-arb…
Descriptors: Arbitration, Collective Bargaining, College Students, Conflict Resolution
Norman, Geoffrey R.; And Others – Journal of Instructional Development, 1985
Reviews five simulation methods used in medical and health science education: oral examinations, live simulated patients, mannequins, and written and computer-based simulations. Each type of simulation is discussed relative to its fidelity, reliability, validity, learning, and feasibility. (MBR)
Descriptors: Academic Achievement, Allied Health Occupations Education, Higher Education, Medical Education
Peer reviewedLaughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
Powers, Richard B.; Boyle, William – 1983
The purpose of the Commons Game is to teach students how social traps work; that is, that short-term individual gain tends to dominate long-term collective gain. Simulations of Commons Dilemma have grown considerably in the last decade; however, the research has used small face-to-face groups to study behavior in the Commons. To compare the…
Descriptors: Behavior Patterns, College Students, Comparative Analysis, Fines (Penalties)
Peer reviewedWiner, Laura R.; Schmid, Richard F. – Canadian Journal of Educational Communication, 1986
This study identified and examined the validity of a Brunerian theory-based, aptitude-enhancing, standardized educational simulation by assessing spatial visualization ability of students assigned to simulation and non-simulation treatment groups. Results indicate the simulation increased high aptitude learners' efficiency (and initially…
Descriptors: Academic Aptitude, Aptitude Treatment Interaction, Cognitive Processes, Graduate Students
Peer reviewedMerz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Regian, J. Wesley, Ed.; Shute, Valerie J., Ed. – 1992
This book contains a snapshot of state-of-the-art research on the design of automated instructional systems. Selected cognitive psychologists were asked to describe their approach to instruction and cognitive diagnosis, the theoretical basis of the approach, its utility and applicability, and the knowledge engineering or task analysis methods…
Descriptors: Aptitude Treatment Interaction, Artificial Intelligence, Cognitive Psychology, Computer Assisted Instruction
Stuempfig, Daniel W. – 1986
In order to provide students training to teach handicapped learners with practice in acquiring and utilizing information about individual pupils in classroom situations, a guided design approach was implemented in a course on decision making that covered the major assessment techniques. A modified guided design book was written for the course…
Descriptors: Course Evaluation, Decision Making Skills, Educational Assessment, Feedback
Wisconsin Univ., Madison. Dept. of Curriculum and Instruction. – 1988
The Interactive Genetics Tutorial (IGT) project and the Intelligent Tutoring System for the IGT project named MENDEL supplement genetics instruction in biology courses by providing students with experience in designing, conducting, and evaluating genetics experiments. The MENDEL software is designed to: (1) simulate genetics experiments that…
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Uses in Education


