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Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Peer reviewedChaiklin, Seth – Cognitive Science: A Multidisciplinary Journal of Artificial Intelligence, Psychology and Language, 1984
This theoretical analysis articulates verbal rule properties and use implications, describes an empirical study examining characteristics of problem solving performance when verbal rules are instructed as a problem solving method, and discusses role of verbal rules in problem solving and implications for learning procedural skills. (MBR)
Descriptors: Arithmetic, Definitions, Learning, Performance
Stone, David E.; Hutson, Barbara A. – 1984
As part of an ongoing effort to understand the processes people employ in reading technical material and the ways in which computer based job aids can assist people in doing complex tasks, a study was conducted to determine how subjects engaged in an assembly task use a detailed and hierarchically organized information structure (Hypertext) to…
Descriptors: Assembly (Manufacturing), Computer Oriented Programs, Definitions, Diagrams
Borasi, Raffaella – 1989
The purpose of this study is to contribute to an understanding of how errors could be employed in mathematics instruction so that the students use them constructively in support of their learning of mathematics. A teaching experiment was designed to create an ideal context in which the pedagogical approach to errors as springboards could be…
Descriptors: Classification, Definitions, Error Patterns, Mathematical Concepts


