Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Game Based Learning | 2 |
Online Courses | 2 |
Access to Education | 1 |
Authentic Learning | 1 |
Blended Learning | 1 |
COVID-19 | 1 |
Cognitive Processes | 1 |
College Faculty | 1 |
Crisis Management | 1 |
Curriculum Development | 1 |
Decision Making | 1 |
More ▼ |
Source
IGI Global | 2 |
Author
Blankson, Joseph, Ed. | 1 |
Drumhiller, Nicole K., Ed. | 1 |
Kyei-Blankson, Lydia, Ed. | 1 |
Ntuli, Esther, Ed. | 1 |
Srba, Karen V., Ed. | 1 |
Wilkin, Terri L., Ed. | 1 |
Publication Type
Books | 2 |
Collected Works - General | 2 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Researchers | 2 |
Students | 2 |
Teachers | 2 |
Administrators | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
Kyei-Blankson, Lydia, Ed.; Ntuli, Esther, Ed.; Blankson, Joseph, Ed. – IGI Global, 2020
While online courses are said to be beneficial and many reputable brick and mortar higher education institutions are now offering undergraduate and graduate programs online, there is still ongoing debate on issues related to credibility and acceptability. There is some reluctance to teach online and to admit and hire students who have enrolled in…
Descriptors: Student Experience, Online Courses, Electronic Learning, Teaching Methods