Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Learning Activities | 3 |
| Visual Aids | 3 |
| Educational Technology | 2 |
| Teaching Methods | 2 |
| Artificial Intelligence | 1 |
| Audio Equipment | 1 |
| Blended Learning | 1 |
| Computer Simulation | 1 |
| Content Analysis | 1 |
| Data | 1 |
| Data Analysis | 1 |
| More ▼ | |
Publication Type
| Reports - Descriptive | 3 |
| Journal Articles | 2 |
| Books | 1 |
Education Level
| Early Childhood Education | 1 |
| Preschool Education | 1 |
Audience
| Researchers | 3 |
| Teachers | 1 |
Location
| United Kingdom (Scotland) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kohnke, Lucas – SpringerBriefs in Education, 2023
This book provides strategies, tools, and best practices for incorporating microlearning in English language teaching. It aims to help teachers create and deliver microlearning mechanisms that are optimized for mobile learning. This book also draws on relevant literature and the author's first-hand experience designing microlearning activities for…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Artificial Intelligence
Plowman, Lydia; Stephen, Christine – British Educational Research Journal, 2008
Researchers who use video to record interactions usually need to translate the video data into another medium at some stage in order to facilitate its analysis and dissemination. This article considers some methodological issues that arise in this process by examining transcripts, diagrams and pictures as examples of different techniques for…
Descriptors: Interaction, Data Analysis, Research Methodology, Videotape Recordings
Peer reviewedChilders, Cheryl D. – Teaching Sociology, 1996
Reviews a teaching strategy built on the body of research revealing crossword puzzles as effective means of introducing fundamental concepts and vocabulary. Discusses methods for constructing the puzzle. Student responses suggest that the puzzle was useful as a tool for both learning and review. (MJP)
Descriptors: Educational Games, Fundamental Concepts, Higher Education, Learning Activities

Direct link
