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Peer reviewedSchroeder, James E. – Journal of Educational Technology Systems, 1984
Describes the Pedagogical mode of instruction developed for the U.S. Army's Videodisc Interpersonal Skills Training and Assessment project, which utilizes standardized role playing simulation with immediate feedback after each decision point to teach leadership and counseling skills. Instructional features unique to interpersonal skills training…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Feedback
Peer reviewedPavlovski, Raymond P.; And Others – American Behavioral Scientist, 1990
Experimentally examines reorganization, a fundamental component of William T. Powers' theory of mind based on the control theory of behavior. Attempts to model reorganization, focusing on improvements in performance with practice and how practice influences attention. Speculates how outputs from higher levels of the control hierarchy are involved…
Descriptors: Attention, Behavior Theories, Behavioral Science Research, Computer Simulation
Peer reviewedHarth, E.; And Others – Science, 1987
Explains the hierarchic structure of the mammalian visual system. Proposes a model in which feedback pathways serve to modify sensory stimuli in ways that enhance and complete sensory input patterns. Investigates the functioning of the system through computer simulations. (ML)
Descriptors: Cognitive Processes, Computer Simulation, Feedback, Learning Theories
Reigeluth, Charles M.; Schwartz, Ellen – 1987
A simulation is described in terms of its three major aspects: the scenario, the underlying model, and the instructional overlay. The major focus of this paper is the instructional overlay as the component that serves to optimize learning and motivation. Functions of simulations are identified as the acquisition of content, the application of the…
Descriptors: Computer Simulation, Drills (Practice), Feedback, Instructional Design
Peer reviewedMerrill, M. David – Instructional Science, 1987
Outlines Component Design Theory, which is based on the author's earlier Component Display Theory, and provides the instructional design guidance needed for experiential computer based instructional systems. Highlights include a contrast between tutorial and experiential instructional models, content structures, consistency rules, instructional…
Descriptors: Computer Assisted Instruction, Computer Simulation, Course Organization, Experiential Learning
Peer reviewedBlandford, A. E.; Smith, P. R. – Computers and Education, 1986
Describes the style of design of computer simulations developed by Computer Assisted Teaching Unit at Queen Mary College with reference to user interface, input and initialization, input data vetting, effective display screen use, graphical results presentation, and need for hard copy. Procedures and problems relating to academic involvement are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Merrill, John – 1985
High and low level questions as determined by a panel of evaluators were combined with corrective feedback and attribute isolation feedback to form four versions of a computer-based science lesson. The sample consisted of 154 high school chemistry students in a suburban high school. The primary hypothesis was that students who received high level…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedSafrit, M. J.; And Others – Journal of Computer Assisted Learning, 1988
Discussion of the evaluation of courseware focuses on a study conducted to evaluate the Health and Fitness Assessment (HAFA) program, which was designed to elicit problem solving skills to assess health and fitness parameters and develop exercise prescriptions. Protocol analysis is described and the analysis of interpretive statements is…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Exercise


