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Lainema, Timo – Simulation & Gaming, 2009
Constructivism has recently gained popularity, although it is not a completely new learning paradigm. Much of the work within e-learning, for example, uses constructivism as a reference "discipline" (explicitly or implicitly). However, some of the work done within the simulation gaming (SG) community discusses what the basic assumptions and…
Descriptors: Constructivism (Learning), Discipline, Educational Games, Models
McGinnis, J. Randy – 1992
This study qualitatively investigates the taboo and "noa" topics of Science-Technology-Society (STS) taught in two local cultures. Taboos are beliefs that constrain behavior by making those behaviors perceived as threatening by the members of the social group forbidden and improper for discussion. "Noa" is the Polynesian word…
Descriptors: Case Studies, Cognitive Structures, Constructivism (Learning), Cultural Context

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