Descriptor
Source
| Journal of Environmental… | 1 |
| PS: Political Science and… | 1 |
| Simulation and Games | 1 |
| Simulation/Games for Learning | 1 |
| Teaching Sociology | 1 |
Author
| Boyer, Mark A. | 1 |
| Butler, Richard J. | 1 |
| Cryer, Patricia | 1 |
| Kirts, Carla A. | 1 |
| Sacks, Arthur B., Ed. | 1 |
| Shepelak, Norma J. | 1 |
| Smith, Elizabeth T. | 1 |
| Snir, Joseph | 1 |
| Tumeo, Mark A. | 1 |
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| Researchers | 7 |
| Practitioners | 5 |
| Teachers | 4 |
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Peer reviewedButler, Richard J.; And Others – Simulation and Games, 1988
Designed to determine whether research in simulation and gaming follows research design methodology and the degree to which research is directed toward learning outcomes measured by Bloom's taxonomy of educational objectives, this article examines studies reported in proceedings from the Association for Business Simulation and Experiential…
Descriptors: Educational Objectives, Game Theory, Learning Theories, Literature Reviews
Peer reviewedShepelak, Norma J. – Teaching Sociology, 1996
Recounts a criminology class exercise that consisted of staging a mock trial using the murders from Truman Capote's "In Cold Blood" as source material. Students research the case and role play various lawyers, jury members, and witnesses. Identifies and discusses four educational objectives attainable through the staging of mock trials. (MJP)
Descriptors: Courts, Criminology, Educational Objectives, Experiential Learning
Sacks, Arthur B., Ed. – 1984
The first section of this document contains definitional papers prepared by three sections of the North American Association for Environmental Education (NAEE). They are: (1) "The Challenges of K-12 Environmental Education" (Harold Hungerford and Trudi Volk); (2) "'Environmental Studies': Towards a Definition" (Royal Harde);…
Descriptors: Church Role, Computer Simulation, Definitions, Economics
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
Peer reviewedSmith, Elizabeth T.; Boyer, Mark A. – PS: Political Science and Politics, 1996
Provides a step-by-step process for designing effective and interesting simulations. Explains and gives examples for the four steps: defining teaching goals, constructing the simulation, running the simulation, and debriefing. Asserts that simulations develop critical thinking and other skills. Examines possible means of assessment. (MJP)
Descriptors: Active Learning, Classroom Techniques, Critical Thinking, Educational Games
Peer reviewedKirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Snir, Joseph; And Others – 1988
Many feel that an advantage to using computer simulations in science teaching is that they give students the opportunity to witness or perform experiments which might otherwise be too expensive, time consuming, or dangerous for them to do. Simulations attempt to mimic the kind of experience students get in a laboratory and help students learn new…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Concept Formation


