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Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Godfreyson, John Ernst – 1984
This report summarizes an investigation of the attitudes of elementary students, teachers, and parents toward the use of educational computer games and simulations in a teaching/learning situation. Following a statement of the project purpose and a literature review, the courseware selection process is described. (This process resulted in use of…
Descriptors: Computer Simulation, Courseware, Educational Games, Elementary Education
Peer reviewedBialo, Ellen R.; Erickson, Lisa B. – AEDS Journal, 1985
Describes an Educational Products Information Exchange (EPIE) study which evaluated 163 elementary and secondary education microcomputer courseware programs for intent, content, methods and approach, and evaluation, to discover whether trends existed across areas and courseware types, and to determine strengths and weaknesses of available…
Descriptors: Computer Simulation, Courseware, Design Preferences, Drills (Practice)
Peer reviewedMalouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware


