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Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
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Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
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Kates, James M. – Journal of Communication Disorders, 1991
This paper discusses the problem of feedback in hearing aids and offers examples based on a computer simulation of hearing aid behavior. The available technology for dealing with feedback is reviewed, and the new digital signal-processing approaches which may finally solve the feedback problem are described. (Author/DB)
Descriptors: Acoustics, Audiology, Computers, Equipment Evaluation
Lowyck, Joost; De Corte, Erik – 1986
Main trends in media research in Western Europe are identified, with emphasis on three successive stages since 1960: tools technology, systems technology, and reflective technology. Previously, the third stage has not been well elaborated, a statement supported by an analysis of the content and context of European media. A critical appraisal of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computers, Educational Environment
Chiles, James R. – Nature Conservancy, 1992
Describes a new direction for conservation efforts influenced by the advance of the information age and the introduction of many technologically sophisticated information collecting devices. Devices include microscopic computer chips, miniature electronic components, and Earth-observation satellite. (MCO)
Descriptors: Computer Simulation, Computers, Conservation (Environment), Data Collection
Dozier, David M. – 1985
This monograph defines and describes research in the study of adoption of electronic text services in higher education institutions. Electronic text here includes text and graphic information encoded and transmitted via broadcast, signal, or cable, under user control. It places the diffusion of electronic text in higher education within the…
Descriptors: Adoption (Ideas), Computer Assisted Instruction, Computers, Diffusion (Communication)
Dewdney, A. K. – Scientific American, 1989
Discussed are three examples of computer graphics including biomorphs, Truchet tilings, and fractal popcorn. The graphics are shown and the basic algorithm using multiple iteration of a particular function or mathematical operation is described. An illustration of a snail shell created by computer graphics is presented. (YP)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computers
Ehrlich, Lisa R. – 1984
Instructional design considerations involved in using level four videodisc systems when designing simulations are explored. Discussion of the hardware and software system characteristics notes that computer based training offers the features of text, graphics, color, animation, and highlighting techniques, while a videodisc player offers all of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Courseware
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Blackburn, D. A. – Impact of Science on Society, 1989
Discussed is the history and elements of the personal computer. Its uses as a laboratory assistant and generic toolkit for mathematical analysis and modeling are included. The future of the personal computer in research is addressed. (KR)
Descriptors: Computer Simulation, Computers, Information Technology, Laboratories
Dewdney, A. K. – Scientific American, 1989
Reviews the performance of computer programs for writing poetry and prose, including MARK V. SHANEY, MELL, POETRY GENERATOR, THUNDER THOUGHT, and ORPHEUS. Discusses the writing principles of the programs. Provides additional information on computer magnification techniques. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Software Reviews, Computers
Mioduser, David; And Others – 1985
The Transparent Computer, a computer simulation designed to teach programming concepts to non-programmers, provides a graphic representation of the computer and illustrates information flow within the units of the computer. The emphasis of the simulation is on the acquisition and application of concepts and comprehension of the structuring of…
Descriptors: Computer Literacy, Computer Simulation, Computer Software, Computers
Bower, Bruce – Science News, 1988
Surveys current research on learning and memory and associated brain functions. Suggests several models of olfactory recognition and memory. Explains several computer models being evaluated and lists possible flaws. Differentiates between noise and chaos in brain functions. Describes a challenge to the theory of chaos called adaptive resonance…
Descriptors: Chaos Theory, Computer Simulation, Computers, Learning
McLaughlin, Pamela – 1987
The sixth report and first annual update in a series of selected ERIC bibliographies on computer-based education begun in 1973, this report provides 213 citations and abstracts from the 346 relevant documents entered in the ERIC system in 1986. The emphasis in selection was on documents that focus broadly on the topic of computer-based education…
Descriptors: Adult Basic Education, Annotated Bibliographies, Computer Assisted Instruction, Computer Assisted Testing