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Honey, Margaret A., Ed.; Hilton, Margaret, Ed. – National Academies Press, 2011
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential.…
Descriptors: Learning Motivation, Science Education, Science Process Skills, Computer Games
Peer reviewedMalouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware
Peer reviewedGlissov, Peter; And Others – Educational Studies, 1994
Reports on a study comparing social characteristics of 13 British male secondary-school students with high levels of interest in and use of computers with those of 14 students who lacked interest in computers. Finds that computer-using students were not less sociable than their peers. (CFR)
Descriptors: Computer Games, Computer Literacy, Computer Science Education, Computer Uses in Education
Peer reviewedBirk, James P., Ed. – Journal of Chemical Education, 1989
Describes two computer programs for chemistry: (1) "A Microcomputer Simulation of Fractal Electrodeposition" (provides for the study of fractal aggregrates, BASIC 4.0); and (2) "Counters on Grids" (a game to illustrate the distribution of energy). Notes the programs are available from the authors. (MVL)
Descriptors: Chemical Equilibrium, Chemistry, College Science, Computer Games
Peer reviewedBenton, Peter – Oxford Review of Education, 1995
Surveys the reading and viewing habits of British teenagers. Discovers that, although U.S. horror fiction (R. L. Stine, Stephen King) tops the lists, a wide diversity exists among the less popular authors. Reveals marked gender differences in amount of time spent viewing videos, television, and computer games. (MJP)
Descriptors: Computer Games, Foreign Countries, Independent Reading, Individualized Reading

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