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Thiagarajan, Sivasailam – Simulation/Gaming/News, 1975
Descriptors: Calculators, Computer Assisted Instruction, Computer Science, Educational Games
Egly, Nancy J.; And Others – 1987
Two manuals address self-advocacy and assertiveness training for college students with language learning disabilities (LD) and their tutors. Part I examines the positive use of assertiveness and self-advocacy. Assertiveness is distinguished from aggressiveness, and the importance of assertiveness in the lives of LD college students is underlined.…
Descriptors: Assertiveness, College Students, Learning Disabilities, Postsecondary Education
Peer reviewedChurchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Roach, Rose Marie – Simulation/Gaming/News, 1976
This article reports a simulation at Sangamon State University, "Orientation SSU Style," used for the orientation of new students. (HB)
Descriptors: College Students, Educational Games, Higher Education, School Orientation
Peer reviewedOsmond, Marie Withers – Family Coordinator, 1979
The "Reciprocity" simulation game results in players' learning how social structures (roles and resources) influence social interaction (degree of fair exchange between partners). Variations of "Reciprocity" can be used to teach the dynamics of conflict/exchange/power in the context of pre-marital, marital, parental or counselor-client…
Descriptors: Counselors, Family (Sociological Unit), Family Counseling, Games
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing
Rothkopf, Charlene; Tessier, Diane – Audiovisual Instruction, 1978
Four approaches to simulation games are described; the puzzle approach, the colleague consultation, the geometry approach, and the inquiry approach. A sample geography game suitable for eighth grade students is described in detail. (STS)
Descriptors: Educational Development, Educational Games, Games, Geography Instruction
Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Schoen, Frederick E. – Audiovisual Instruction, 1978
A simulation game entitled "Return on Investment" has proved effective in communicating to high school senior economics students the challenges involved in managing a large business. (Author/STS)
Descriptors: Business Administration, Economics Education, Educational Games, High Schools
Peer reviewedPetersen, James N.; Cavalieri, Ralph – CoED, 1984
Describes a relatively inexpensive system which allows students in a digital control course hands-on experience in the implementation of control algorithms on a variety of processes. The system uses two computers, one for real time simulation of the process and the other for implementation of the digital control algorithms. (JN)
Descriptors: Computer Oriented Programs, Computer Simulation, Engineering, Engineering Education
Intercom, 1985
Resources on games and simulations are provided. These include organizations, sources, teacher materials, and descriptions of a sampling of games and simulations. (RM)
Descriptors: Elementary Secondary Education, Games, Organizations (Groups), Resource Materials
Peer reviewedJeswiet, J.; Mulvenna, C. A. – CoED, 1985
To evaluate the use of computer graphics for illustrating kinematics in an undergraduate course, a student project of mechanism simulation and analysis was carried out using a recently acquired workstation. This project is described. (JN)
Descriptors: Computer Graphics, Computer Simulation, Engineering, Engineering Education
Hadipriono, Fabian; Larew, Richard E. – Engineering Education, 1985
Ohio State University's Construction Operation Simulation Laboratory uses experiential exercises to simulate different types of construction engineering and management operations for undergraduate/graduate students. It consists of four centers or rooms, each of which houses a specific facility. Describes the development of the laboratory and each…
Descriptors: Construction (Process), Construction Management, Engineering, Engineering Education
MacArthur, Charles – Pointer, 1984
Computer simulations have four general educational uses in remedial and special education: learning about systems analysis, understanding a real-world system, applying functional skills in realistic settings, and exploring fantasy worlds through adventure games. Potential uses include computer assisted video instruction to teach functional and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Disabilities, Elementary Secondary Education
Ruggieri-Vande Putte, Katherine – 1995
Intended for use in grades 2-6, this workbook uses an interactive simulation that teaches community cooperation skills. The unit is designed so that jobs, responsibilities, and requirements can be added or modified to provide a comfortable fit for every classroom. Students define their local community, identify local community workers, understand…
Descriptors: Community Cooperation, Community Involvement, Cooperative Learning, Elementary Education


