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Peer reviewedBealer, Jonathan; Bealer, Virginia – American Biology Teacher, 1996
Presents a lecture and play in which the students themselves become the elements of the immune system. Aims at facilitating student comprehension and retention of the complicated processes associated with the immune system. Includes objectives, outline, background information sources, instructor guide, student narrator guide, extension, and topics…
Descriptors: Biology, Science Activities, Scientific Concepts, Secondary Education
Peer reviewedCostanza, Robert – BioScience, 1987
Describes a new software package for the Apple Macintosh computer which can be used to create elaborate simulation models in a fraction of the time usually required without using a programming language. Illustrates the use of the software which relates to water usage. (TW)
Descriptors: Biology, College Science, Computer Graphics, Computer Oriented Programs
Peer reviewedSpoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses a computer simulation to teach logic design using a Macintosh computer which allows circuits to be built piece by piece. Describes features of the simulation and presents several schematics drawn by the software. (MVL)
Descriptors: College Science, Computer Simulation, Computer Uses in Education, Electric Circuits
Peer reviewedCarstensen, Laurence W., Jr.; And Others – Journal of Geography, 1993
Describes the background and implementation of "GeoSim," a multidisciplinary computer-based simulation used to teach introductory geography to college students. Discusses the four modules of the project. Maintains that "GeoSim" promotes interactive learning and outlines plans for Internet dissemination to geography educators.…
Descriptors: Computer Simulation, Computer Uses in Education, Course Content, Educational Strategies
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play
Grube, Karl W. – 1994
This paper describes how to create a deck of 56 playing cards using historical or educational facts in place of the numbers on the playing cards. Card data also deal with various games and activities to address interest and learning styles. (EH)
Descriptors: Childrens Games, Elementary Education, Games, Play
Holznagel, Donald C.; Klassen, Don – AEDS Monitor, 1976
Descriptors: Computer Science, Educational Games, Educational Technology, Secondary Schools
Peer reviewedCoombs, Don H. – Planning for Higher Education, 1975
The fourteenth in a series of profiles documenting experiences with the use of instructional technology describes the way an entire course can be shaped around a single game. Projects established to promote and support gaming and sources for more information on the subject are also presented. (Author/MLF)
Descriptors: Educational Games, Educational Technology, Game Theory, Instructional Innovation
Peer reviewedSmith, Jerald R. – Business Education Forum, 1976
The author lists the objectives of simulations and briefly mentions the types of games available and how they may be used in the classroom. (AG)
Descriptors: Class Activities, Educational Games, Educational Objectives, Simulation
Turney, Michael L. – Audiovisual Instruction, 1978
The Mass Media Simulation game is the focal point of the mass communication program at Northern Kentucky University. Students participate in the simulation over at least a four semester period. (Author/STS)
Descriptors: Communications, Curriculum, Educational Games, Higher Education
Peer reviewedRobinson, J. N. – Simulation and Games, 1978
This paper discusses some of the problems of evaluating educational games and simulations, and illustrates them with examples taken from the author's experiences with an economic policy game. (VT)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation
Peer reviewedRaschke, Donna; Dedrick, Charles – Teaching Exceptional Children, 1986
Two activities are described which simulate for educators, papraprofessionals, parents, and students, learning problems encountered by students with special educational needs. The activities, modifications of Simon Says and Around the World, emphasize auditory processing skills and mental mathematical computations. (CL)
Descriptors: Attitude Change, Disabilities, Elementary Secondary Education, Learning Activities
Peer reviewedKarayanakis, Nicholas M. – CoED, 1985
Describes a scheme for the mechanization of fixed-wing, lateral/directional dynamics as demonstrated on the EAI 580 analog/hybrid system. A review of the complete six degrees of freedom program is included, along with useful guidelines of aircraft simulation in the engineering laboratory. (Author/JN)
Descriptors: Aviation Technology, Computer Simulation, Engineering, Engineering Education
Peer reviewedHorsley, Doyne – Journal of Geography, 1982
Described is a successfully field tested simulation which will help high school or college level students become familiar with flood hazards. Students assume the roles of members of the Jonah's Basin planning commission and plan solutions to the area's flood problems. (RM)
Descriptors: Environmental Education, Geography Instruction, High Schools, Higher Education
Peer reviewedBalaban, Richard – Social Studies, 1982
Sixth-grade students relive the history of the fall of Rome in a simulation game. An example of student comparisons of Roman and Barbarian strategic advantages indicates how the game increased their understanding of the causes of the fall of the Roman Empire. (AM)
Descriptors: Ancient History, Educational Games, Elementary Education, Grade 6


