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Peer reviewedShelly, Ann C.; Wilen, William W. – Social Studies, 1982
Presents a simulation which can be used in any secondary social studies course to teach about the Equal Rights Amendment. It can be played with as few as ten and as many as 40 students. Playing time varies from three to seven class periods. (RM)
Descriptors: Feminism, Secondary Education, Simulation, Social Studies
Mumford, Sandy – Simulation/Gaming, 1977
The designers of a game to raise consciousness on women's issues are interviewed. (BD)
Descriptors: Educational Games, Feminism, Sex Discrimination, Simulation
Peer reviewedBright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Pollack, Harvey – Educational Technology, 1976
Descriptors: Computer Science, Laboratory Technology, Learning Activities, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
Gann, Nigel – Programmed Learning and Educational Technology, 1976
A personal view of simulation considers evaluation, game variables, reasons for using and not using simulations, producing organizations, and promoting greater use. (LS)
Descriptors: Educational Games, Evaluation, Instructional Materials, Publicize
Gittins, Vic – Programmed Learning and Educational Technology, 1976
Simulation, Planning and Training Exercises (SPATE) was established to help youths 15 or older cope with the social world. SPATE is based on three essential ingredients: technical content, problem solving, and personal relationship. MAtching SKills (MASK) is a simulation in career selection and job-seeking. (Author/LS)
Descriptors: Career Education, Educational Games, Job Application, Simulation
Hertel, John P.; Millis, Barbara J. – 2002
This book provides an introduction to the use of simulations to create an environment within which students can apply theory and practice skills in real-world issues related to their discipline. The simulations described range from simple scenarios for a single class period to complex simulations that may be a semesters work. The chapters are: (1)…
Descriptors: Educational Objectives, Higher Education, Simulation, Teaching Methods
Harrison, J. Derek – Journal of Business Education, 1983
Discusses the use of simulation-gaming in teaching business communications courses. (JOW)
Descriptors: Business Communication, Educational Games, Simulation, Teaching Methods
Peer reviewedTurner, Thomas N. – Social Studies, 1982
Discusses the value of structured simulation games in elementary social studies. Suggestions are given for using simulation games in the classroom, stressing the importance of the briefing and debriefing activities. Teaching instructions for four role-playing simulations are included. (AM)
Descriptors: Elementary Education, Role Playing, Simulation, Social Studies
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines


