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Showing 31 to 45 of 46 results Save | Export
Van Vliet, Lucille – School Library Media Activities Monthly, 1986
Presents a simplified technique for students to use in producing an animated film using cutouts, including the equipment needed, planning steps, and procedures. The production of such a film for a social studies project combining map skills with facts about the United States is described, and additional resources are suggested. (EM)
Descriptors: Animation, Elementary Secondary Education, Film Production, Learning Resources Centers
Peer reviewed Peer reviewed
Greenleaf, Newcomb – Journal of Computers in Mathematics and Science Teaching, 1986
Provides examples from elementary mathematics principles which illustrate some of the advantages of an interactive mouse-driven animation. Explains the effectiveness of this approach with exercises dealing with a plane of waves and quadratic formulas. (ML)
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Science Education
Peer reviewed Peer reviewed
Hayward, Stan – British Journal of Special Education, 1990
An animation project was developed for pupils with moderate learning difficulties, age 12-14. Using a computer system, normal pencil-and-paper drawings done by children were shot by a video camera, stored in the computer, colored with a graphics program, and then manipulated for various animation effects. (JDD)
Descriptors: Animation, Computer Graphics, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
Ehrlich, Linda C. – Art Education, 1995
Asserts that, during the 20th century, animation has moved from being a perceptual curiosity to an important art form. Describes teaching methods and activities used in a one-day animation workshop for elementary students. Outlines a similar workshop for teachers. (CFR)
Descriptors: Animation, Art Education, Art Products, Cartoons
Peer reviewed Peer reviewed
O'Connell, Kenneth – School Arts, 1985
A summer computer graphics workshop held at the University of Oregon for high school and college students, teachers, and adults is described. Participants learned to write programs in BASIC and to work with graphic input devices. Concepts of animation were introduced. Students made presentations of their graphics. (RM)
Descriptors: Adult Education, Animation, Art Education, Computer Graphics
Mackenzie, Arch; And Others – 1986
This paper discusses a "language lab" strategy in which traditional studio learning may be supplemented by language lessons using computer graphics techniques to teach architectural grammar, a body of elements and principles that govern the design of buildings belonging to a particular architectural theory or style. Two methods of…
Descriptors: Animation, Architectural Character, Architectural Education, Architectural Programing
Howell, Dusti; Howell, Deanne – 2002
This book is intended for those teachers who want to create more dynamic classroom lessons and presentations using quick and easy custom animations. The focus of this book is to explain how to use PowerPoint to create transitions, graphics, charts, graphs, and sound effects in a format that makes learning fun. The book is designed to give…
Descriptors: Animation, Charts, Computer Graphics, Computer Uses in Education
Peer reviewed Peer reviewed
Tritz, Gerald J. – Journal of Computers in Mathematics and Science Teaching, 1987
Discusses the use of computer assisted instruction in the medical education program of the Kirksville College of Osteopathic Medicine (Missouri). Describes the animation techniques used in a series of simulations for microbiology. (TW)
Descriptors: Animation, College Science, Computer Assisted Instruction, Computer Graphics
Head, Mary K. – 1998
Suggestions are offered on the use of animated lectures on CD-ROM into the curriculum of an upper-intermediate-level course in English-as-a-second-language speaking and listening. The technique is recommended as a means of sharpening student listening skills and preparing students for real-life lectures in college. Animated lectures were drawn…
Descriptors: Animation, Cartoons, Classroom Techniques, Computer Software
Roy, Loriene, Comp. – 1997
Part of a larger report on the Four Directions Project, an American Indian technology innovation project, this section includes 10 "pathfinders" to locating information on learning and instructional technology resources. The pathfinders were designed by students in the Graduate School of Library and Information Science at the University…
Descriptors: American Indian Education, Animation, Computer Software, Educational Psychology
Schneider, Joel; And Others – 1991
This report summarizes the mathematical and pedagogical content of the SQUARE ONE TV library after four seasons of production, relating that content to the series' three goals: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes; and (3) to present sound…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Peer reviewed Peer reviewed
Moore, John W., Ed. – Journal of Chemical Education, 1987
Provides a series of short articles about various uses of computers and courseware in teaching chemistry. Addresses topics such as a programming utility for animation, an organic synthesis program, a program for the allocation of organic qualitative analysis of unknowns, color images of molecules, and enhancing spreadsheet capabilities. (TW)
Descriptors: Animation, Chemical Analysis, Chemistry, College Science
Peer reviewed Peer reviewed
Kaljumagi, Eric A. – Journal of Computers in Mathematics and Science Teaching, 1992
Presents the results of a preliminary investigation into the feasibility of teachers constructing their own animations for the mathematics classroom using computer animation tools. Provides examples of animation constructed using "Ani ST" and "Mathematica" programs. Concludes that computer animation has potential to be a…
Descriptors: Algebra, Analytic Geometry, Animation, Computer Graphics
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1992
This packet of technology learning activity (TLA) materials on introduction to animation for students in grades 6-10 consists of a technology education overview, information on use, and the instructor's and student's sections. The overview discusses the technology education program and materials. Section components are described next. The…
Descriptors: Animation, Behavioral Objectives, Career Education, Career Exploration
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