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Morgan, George W. – Balance Sheet, 1982
Describes an evaluation technique for grading student computer programs which can reduce program grading time, as well as increase the teacher's objectivity. Elements of this technique include grading on six criteria (timeliness, problem definition, input/output design, logic design, source program, test validity). Examples are included. (CT)
Descriptors: Computer Programs, Evaluation Methods, Grading, Programing
Peer reviewedWalton, Karen D.; Walton, Zachary D. – Journal of Computers in Mathematics and Science Teaching, 1992
Examines the use of the computer to approximate the value of the definite integral normally calculated by mathematical means. Presents four examples using BASIC programs to approximate single and double integrals by numerical integration and the Monte Carlo method. Programs are provided. (MDH)
Descriptors: Area, Calculus, Computer Uses in Education, Estimation (Mathematics)
Classroom Computer Learning, 1985
Presents a collection of computer teaching activities for the early grades, including instructions for teaching children to start up a computer on their own. Also suggests exploring electronic bulletin boards, using old typewriters to practice typing skills, and using subroutines in computer programs to streamline programs. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents a collection of computer-oriented teaching activities for the early grades. They include creating musical tones using Atari PILOT, a simulation of traffic lights, teacher-friendly password protection, drawing the alphabet using Logo, and using the Commodore 64's special character graphics. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents four teaching activities suitable for students in early elementary grades. The activities focus on creating a database for student use, a bulletin board which uses a visual diagram of modular programing, a program (with listing) which uses graphics to present a birthday greeting, and a random number program. (JN)
Descriptors: Computer Science Education, Databases, Elementary Education, Learning Activities
McCarley, Barbara – Classroom Computer Learning, 1984
Giving students their own disks to use as they please can inspire them to develop new programming skills and original approaches to using the computer. Offers suggestions on preparing disks for individual student use and making such disks a personal item. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Luehrmann, Arthur – Computing Teacher, 1983
Stresses the importance of teaching "structured programming," and gives examples of good and bad programing styles and suggestions for teaching good programing techniques. The language used is BASIC, and numerous examples are provided. (EAO)
Descriptors: Computer Literacy, Elementary Education, Problem Solving, Programing
McGrath, Diane – Journal of Computer Science Education, 1992
Describes a methods course to prepare teachers of computer science for the secondary schools. Aspects of the course include goals and objectives, programing projects, assignments related to teaching methods, group projects, planned teaching experiences, and lesson planning assignments. Provides a list of 38 assigned readings. (MDH)
Descriptors: Computer Science Education, Computer Uses in Education, Cooperative Learning, Course Content
Classroom Computer Learning, 1985
Presents a collection of teaching activities suitable for students in the upper grades. These activities focus on practical programming projects, use of word processors for learning a foreign language, an Atari program for making a starburst, and a program (with deliberate errors) to determine the thickness of folded paper. (JN)
Descriptors: Computer Science Education, Intermediate Grades, Learning Activities, Programing
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
Classroom Computer Learning, 1984
Presented are six practical teaching suggestions selected from commercially available materials and ideas submitted by readers. A personalized poster program, a hiking program, and activities in which students send the Logo turtle on an egg hunt and study pattern block programing are included. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Peer reviewedElliott, Bob – Mathematics in School, 1979
A unit on programing is discussed in terms of limitations due to lack of hardware and benefits resulting from using a microcomputer in the classroom. (MP)
Descriptors: Computers, Instruction, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents four activities suitable for upper elementary and middle/junior high school students. These activities focus on: (1) a customized spelling program; (2) designing fashions; (3) a student-generated form letter to parents; and (4) computer debates. (JN)
Descriptors: Computer Science Education, Intermediate Grades, Junior High Schools, Learning Activities
Classroom Computer Learning, 1985
Presents a collection of teaching activities suitable for middle grade students. They include a program for an Apple sketch pad and a Logo procedure to determine what angles produce polygons. Comments related to inputing variables, replicating patterns and figures, and using electronic spreadsheets are included. (JN)
Descriptors: Computer Science Education, Intermediate Grades, Junior High Schools, Learning Activities
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
The progression from simple interest to compound interest leads naturally and quickly to the number e, involving mathematical discovery learning through writing programs. Several programs are given, with suggestions for a teaching sequence. (MNS)
Descriptors: Computer Software, Discovery Learning, Learning Activities, Mathematics Instruction


