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| Journal of Computers in… | 3 |
| AMATYC Review | 2 |
| Mathematics and Computer… | 2 |
| College Mathematics Journal | 1 |
| Mathematics Teacher | 1 |
| Mathematics in School | 1 |
| Scientific American | 1 |
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| Journal Articles | 11 |
| Reports - Descriptive | 8 |
| Book/Product Reviews | 1 |
| Guides - Classroom - Teacher | 1 |
| Guides - General | 1 |
| Reports - General | 1 |
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| Practitioners | 11 |
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Peer reviewedDambolena, I. G. – Mathematics and Computer Education, 1986
Computer simulation provides an effective vehicle for teaching many concepts, especially in probability and statistics. Described is a simulation for the applicability of the t distribution to the estimation of a population mean when the standard deviation of the population is unknown. (MNS)
Descriptors: College Mathematics, Computer Simulation, Higher Education, Mathematics
Peer reviewedJournal of Computers in Mathematics and Science Teaching, 1988
Includes a list of favorably reviewed science and mathematics microcomputer software for instructional use in preschool through grade 12. Developed as an aid to educators in locating programs they may want to preview. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Computer Software Reviews, Computer Uses in Education
Gardner, Martin – Scientific American, 1979
Discusses some mathematical games concerning the packing of squares. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications
Peer reviewedMcGivney, Raymond J., Jr.; Pollino, Benedict – AMATYC Review, 1989
Describes the "Buffon's Needle" problem, which is calculating the probability that a needle will cross one of two separated lines. Calculates the probability when the length of the needle is greater than the space of the two lines. Provides an analytic solution and the results of a computer simulation. (YP)
Descriptors: College Mathematics, Computation, Computer Simulation, Estimation (Mathematics)
Peer reviewedSchilling, Mark F. – College Mathematics Journal, 1990
Developed are simple recursion formulas for generating the exact distribution of the longest run of heads, both for a fair coin and for a biased coin. Discusses the applications of runs-related phenomena such as molecular biology, Markov chains, geometric variables, and random variables. (YP)
Descriptors: College Mathematics, Computer Simulation, Higher Education, Mathematical Applications
Peer reviewedFleet, Tony – Mathematics in School, 1989
Considers definitions of quantiles. Describes median and quartiles. Compares the usefulness of 3 different definitions of quartile using a computer program to simulate 500 quantiles on a sample of a fixed size. Five references are listed. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Definitions
Peer reviewedGlaister, P. – Mathematics and Computer Education, 1990
Provides a BASIC program to compute the number of shuffles required for packs containing even numbers of cards up to 100. Lists 4 further questions on the shuffling program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewedGordon, Sheldon P.; Gordon, Florence S. – AMATYC Review, 1990
Discusses the application of probabilistic ideas, especially Monte Carlo simulation, to calculus. Describes some applications using the Monte Carlo method: Riemann sums; maximizing and minimizing a function; mean value theorems; and testing conjectures. (YP)
Descriptors: Calculus, College Mathematics, Functions (Mathematics), Higher Education
Peer reviewedWalton, Karen Doyle – Mathematics Teacher, 1990
Discusses the use of the mathematics classroom for discovering the relationship among computers, mathematics, and real-world problems. Provides three probability problems and compares the results of three methods, actual trial, computer simulation, and mathematical solution. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Uses in Education, Higher Education
Peer reviewedEdiger, Marlow – Journal of Computers in Mathematics and Science Teaching, 1988
Provides a behaviorist's approach to learning with the microcomputer. Considers the philosophy of dealing with computer learning including: drill and practice, using a word processor, problem solving, remedial work, simulations, tutorials, computer managed instruction, computer literacy, and inservice education. (MVL)
Descriptors: Behaviorism, Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction
Peer reviewedBitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1989
Reviews three software packages: (1) "Physics," tutorial, grades 11-12, Macintosh; (2) "Hands On Math: Volume I," interactive math exploration/simulation of manipulatives use, grades K-7, Apple II; and (3) "A.I.: An Experience with Artificial Intelligence," simulation, grades 5-12, Apple II. (MVL)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Computer Software Reviews


