Descriptor
| Learning Processes | 15 |
| Educational Games | 11 |
| Teaching Methods | 6 |
| Simulation | 5 |
| Games | 4 |
| Definitions | 3 |
| Learning Motivation | 3 |
| Literature Reviews | 3 |
| Microcomputers | 3 |
| Models | 3 |
| Business | 2 |
| More ▼ | |
Source
| Simulation and Games | 2 |
| Simulation/Games for Learning | 2 |
| Educational Technology | 1 |
| Geoscope | 1 |
| High School Journal | 1 |
| Instructor | 1 |
| Journal of Educational… | 1 |
| NJEA Review | 1 |
| Teaching of Psychology | 1 |
| Today's Education | 1 |
Author
Publication Type
Education Level
Audience
| Practitioners | 15 |
| Teachers | 3 |
| Researchers | 2 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedKeys, Bernard – Simulation and Games, 1987
Describes, compares, and evaluates 10 computer-scored business games that include marketing, finance, and production functions. Methods for depicting the economy and industry are discussed, a learning model is used to explain teaching qualities of the games, and their value in the classroom is emphasized. (LRW)
Descriptors: Business, Comparative Analysis, Decision Making, Economics
Peer reviewedSchoen, Lawrence M. – Teaching of Psychology, 1996
Recommends using mnemonics as an introduction to the study of human memory and cognitive processes. Students generally have some familiarity with mnemonics and the device lends itself to a number of interesting games and experiments. Includes suggested activities using mnemonics and the Monopoly board game. (MJP)
Descriptors: Cues, Educational Games, Games, Higher Education
NJEA Review, 1975
Simulated games have been designed to teach not only factual material but to provide opportunities for understanding some of the complex systems of our society. The use of this valuable tool is encouraged in the teaching of nutrition. (Author)
Descriptors: Elementary Education, Games, Learning Processes, Nutrition Instruction
Hoffman, Ruth I. – Instructor, 1975
Games of analysis or logical thinking are important reinforcers of various mathematics topics with children, and here the author suggests some games you might use. (Editor/RK)
Descriptors: Educational Games, Learning Processes, Logical Thinking, Mathematical Concepts
Peer reviewedBright, George W.; And Others – Journal of Educational Research, 1980
In a study of seventh graders playing concept and skill games in mathematics, it was found that grouping students according to prior achievement did not make a major difference in their learning. (JD)
Descriptors: Ability Grouping, Academic Achievement, Educational Games, Grade 7
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Riessman, Frank – Today's Education, 1976
Defining students' different styles of learning and their study patterns enables a teacher to guide them into using their own methods effectively; this is particularly important in teaching inner-city students. (JD)
Descriptors: Disadvantaged Youth, Educational Games, Educational Strategies, Learning
Peer reviewedHulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology
Peer reviewedBiggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making
Clabrough, Peter – Geoscope, 1978
Describes a simulation game about the third world which can be valuable to slow learners because it enables them to acquire abstract concepts using a concrete method (induction). For journal availability, see SO 507 289. (Author/CK)
Descriptors: Class Activities, Concept Formation, Developed Nations, Developing Nations
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs
Jones, Margaret A., Ed. – 1983
Precis are presented of the meetings, workshops, and seminars at the 1983 Conference on Elementary and Middle School Physical Education. Papers were presented on teacher burnout, physical fitness testing, teaching methods and learning processes, and curriculum development. Presentations included suggestions for adapting physical education for…
Descriptors: Adapted Physical Education, Class Activities, Curriculum Development, Dance
Campbell, Clifton P., Ed. – 1996
This book, which is intended for practicing or aspiring instructors, curriculum developers, and others engaged in work force development at the secondary and postsecondary levels, contains nine papers explaining how to deliver education and training for work. The following papers are included: "Individualized Instructional Systems for Workforce…
Descriptors: Academic Education, Adult Education, Behavioral Objectives, Classroom Techniques


