Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Experiential Learning | 3 |
| Power Structure | 3 |
| Educational Games | 2 |
| Affirmative Action | 1 |
| Beliefs | 1 |
| Blended Learning | 1 |
| College Faculty | 1 |
| Educational Practices | 1 |
| Epistemology | 1 |
| Foreign Countries | 1 |
| Group Behavior | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Descriptive | 1 |
| Reports - General | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
| Practitioners | 3 |
| Policymakers | 1 |
Location
| Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Taru Malhotra; Ron Owston – Australasian Journal of Educational Technology, 2024
A mixed-method approach is used to examine the relationship between university instructors' practices in blended courses and their epistemological and pedagogical beliefs, and their attitudes toward technology. The study draws from a socio-constructive perspective and uses Fishbein and Ajzen's belief and attitude theory and applies it to a blended…
Descriptors: Teacher Attitudes, Beliefs, Educational Practices, College Faculty
Jelinek, Mariann – Journal of Experiential Learning and Simulation, 1981
Describes a frame game based on power differences which is applicable to discussion of such issues as affirmative action, minority relations, prestige and status differences, and hierarchical authority. Five references are listed. (Author/LLS)
Descriptors: Affirmative Action, Educational Games, Experiential Learning, Higher Education
Peer reviewedNorton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics

Direct link
