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Zilvinskis, John, Ed.; Kinzie, Jillian, Ed.; Daday, Jerry, Ed.; O'Donnell, Ken, Ed.; Zande, Carleen Vande, Ed. – Stylus Publishing LLC, 2022
Research shows that enriching learning experiences such as learning communities, service-learning, undergraduate research, internships, and senior culminating experiences -- collectively known as High-Impact Practices (HIPs) -- are positively associated with student engagement; deep, and integrated learning; and personal and educational gains for…
Descriptors: Educational Practices, Evidence Based Practice, Equal Education, Fidelity
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Wang, Victor X., Ed. – IGI Global, 2018
In the twenty-first century, learning and the definition of education is changing. New digital, online, and social tools have the ability to transform the classroom and engage learners like never before. In the midst of this technological revolution, it is crucial for educators and administrators to be able to gauge the impact of digital tools on…
Descriptors: Elementary Secondary Education, Higher Education, Educational Research, Andragogy
Bottrill, Pauline – 1995
The main objective of this publication is to raise awareness of the capacity of elementary students to learn using a process termed designing activity. The text is divided into nine chapters. Chapter 1 describes the principles of designing activity. The difference between design activity and design educational activity is discussed in Chapter 2.…
Descriptors: Design, Educational Theories, Elementary Education, Elementary School Curriculum
Chalifoux, Jean-Pierre; And Others – Engineering Education, 1988
Describes an introductory course required of all engineering students at the Ecole Polytechnique de Montreal (Canada). Discusses the design of the course, including its emphasis upon the facets of engineering careers, direct experience, and written and spoken communication. (TW)
Descriptors: College Science, Course Content, Course Descriptions, Design
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
Rube Goldberg is famous for his very complex machines that accomplish everyday tasks. In this activity, students design and build a Rube Goldberg machine that will accomplish a simple task in no less than 10 steps. This activity requires a 120-360 minute time period for completion. (Author/SOE)
Descriptors: Creative Activities, Critical Thinking, Design, Engineering
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
When asked to list some strong materials, people think of steel, concrete, and wood. In this activity, students learn about the force of compression and how it acts on structural components through a hands-on group problem. Using everyday products such as paper, toothpicks, and tape, students construct a structure that will support the weight of a…
Descriptors: Critical Thinking, Design, Engineering, Experiential Learning
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Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
After a discussion about what a parachute is and how it works, students create a parachute using different materials that they think will work best. They then test their designs, which is followed by a class discussion to highlight which paper material worked best. This activity requires a 60-minute time period for completion. (Author/SOE)
Descriptors: Critical Thinking, Design, Engineering, Experiential Learning
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
In this activity, students build a city out of sugar cubes, bouillon cubes, and gelatin cubes. The city is then put through simulated earthquakes to see which cube structures withstand the shaking the best. This activity requires a 50-minute time period for completion. (Author/SOE)
Descriptors: Creative Activities, Critical Thinking, Design, Engineering
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
In this activity, students reinforce an antenna tower made from foam insulation so that it can withstand a 480 N-cm bending moment (torque) and a 280 N-cm twisting moment (torque) with minimal deflection. One class period is used to discuss the problem, run the initial bending and torsion tests, and graph the results. The second class is used for…
Descriptors: Critical Thinking, Daily Living Skills, Design, Engineering
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
Working in teams of four, students build a tetrahedral kite following a specific set of directions and using specific provided materials. Students use basic processes of manufacturing systems-- cutting, shaping, forming, conditioning, assembling, joining, finishing, and quality control--to manufacture a complete tetrahedral kite within a given…
Descriptors: Alternative Assessment, Critical Thinking, Design, Engineering
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
In this activity, students work with specified materials to create aqueduct components to transport two liters of water across a short distance in the classroom. The goal is to build an aqueduct that will supply Aqueductis, a Roman city, with clean water for private homes, public baths, and glorious fountains. By introducing various ideas and…
Descriptors: Creative Activities, Critical Thinking, Daily Living Skills, Design
Williams, Peter; Jacobson, Saryl – 1997
A Technowalk is a walk through the community to explore the technology found there, looking for common materials or particular kinds of structures. Technowalks involve the investigating, designing, testing, trouble-shooting, and problem-solving that the technological process provides. This book provides suggestions for 10 Technowalk activities for…
Descriptors: Construction Materials, Curriculum Enrichment, Design, Elementary Education
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
Earth is running out of space in landfills and non-renewable resources are being depleted. In this activity, students address the question, "How can we reuse some of our garbage so that we begin to throw away less?" Students brainstorm ideas for an effective board game format and design a game in which players try to come up with alternative uses…
Descriptors: Creative Activities, Critical Thinking, Daily Living Skills, Design
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Hawkin, Wendy – Mathematics in School, 1991
A class project to design a robe for the pastor of Church of England primary school was undertaken to give children a first-hand problem-solving experience and increase their involvement in the church activities. Much mathematics and communication was required to complete this cooperative learning task. (MDH)
Descriptors: Class Activities, Communication Skills, Cooperative Learning, Cultural Activities
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Till, Wesley – Journal of Design and Technology Education, 1996
Reports on a class project that examined the manufacture of boxes and packaging to teach about design and technology. The class discovered basic manufacturing techniques by examining and disassembling cereal boxes. Field trips to stores provided more examples. Appraises the children's final projects and discusses acquiring materials. (MJP)
Descriptors: Art Education, Class Activities, Design, Design Crafts
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