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Greenberg, Gary – Computers and the Humanities, 1991
Discusses "Object LOGO," a symbolic computer programing language for use in the creative arts. Describes the use of the program in approaching arts projects from textual, graphic, and musical perspectives. Suggests that use of the program can promote development of creative skills and humanities learning in general. (SG)
Descriptors: Art Education, Courseware, Creativity, Elementary Secondary Education
John-Steiner, Vera – 1985
In an attempt to find out more about how creative people engage in thinking, more than 50 men and women considered to be prominant in the humanities, the arts, and the sciences were interviewed. Letters, diaries and autobiographies of other creative individuals were examined in an effort to provide a broad base for studying the psychology of…
Descriptors: Art, Cognitive Processes, Concept Formation, Creative Thinking
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Larson, James H. – Journal of College Science Teaching, 1986
Describes an exercise which focuses on the ethical and human aspects of science. Outlines the approach and components of a writing assignment based on a literary and humanistic analysis of "The Double Helix" by James Watson. Provides sample questions and examples of integrative literary works. (ML)
Descriptors: Bioethics, College Science, Course Descriptions, Creativity
DeLuca, Diana Macintyre, Ed. – 1986
Essays focusing on creativity in the humanities and sciences are contained in this proceedings of the Creativity and Science Conference. The presentors, who represented many academic disciplines, agreed that creativity is as essential to the scientist as to the humanist and that one can prepare for it but not instruct or be instructed in achieving…
Descriptors: Case Studies, Creativity, Essays, Fine Arts