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| Computers | 7 |
| Probability | 7 |
| Mathematics Education | 4 |
| Secondary Education | 4 |
| Secondary School Mathematics | 4 |
| Simulation | 4 |
| Computer Programs | 3 |
| Games | 3 |
| Learning Activities | 3 |
| Instruction | 2 |
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| Creative Computing | 2 |
| Mathematics Teacher | 2 |
| Calculators/Computers Magazine | 1 |
| Journal of Computers in… | 1 |
| Two-Year College Mathematics… | 1 |
Author
| Archer, J. Andrew | 1 |
| Lappan, Glenda | 1 |
| Levin, Eugene M. | 1 |
| Oglesby, Mac | 1 |
| Ragsdale, Ronald G. | 1 |
| Swift, Jim | 1 |
| Walton, Karen Doyle | 1 |
| Winter, M. J. | 1 |
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| Journal Articles | 5 |
| Guides - Classroom - Teacher | 2 |
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| Practitioners | 7 |
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Peer reviewedLevin, Eugene M. – Two-Year College Mathematics Journal, 1981
Student access to programmable calculators and computer terminals, coupled with a familiarity with baseball, provides opportunities to enhance their understanding of the binomial distribution and other aspects of analysis. (MP)
Descriptors: Baseball, Calculators, Computers, Learning Activities
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Oglesby, Mac – Calculators/Computers Magazine, 1978
A computer program for PET users is presented that simulates a probability machine. (MP)
Descriptors: Computer Programs, Computers, Games, Instructional Materials
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education
Peer reviewedArcher, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
Peer reviewedWalton, Karen Doyle – Journal of Computers in Mathematics and Science Teaching, 1986
Encourages the use of the microcomputer to teach probability theory and concepts. Presents an instructional sequence and provides 10 activities, three of which have short programs listed. (JM)
Descriptors: Computer Assisted Instruction, Computers, Courseware, Learning Activities
Peer reviewedSwift, Jim – Mathematics Teacher, 1983
Three probability problems designed to challenge students are presented: Liars and Diamonds, Heads Wins, and Random Walks. Other statistic problems are suggested that could involve computer simulations. (MNS)
Descriptors: Academically Gifted, Computers, Gifted, Mathematical Enrichment


