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Showing 1 to 15 of 137 results Save | Export
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Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
Becker, Martin – Engineering Education, 1986
Experiences at Rensselaer Polytechnic Institute in teaching with interactive spreadsheet computing are described. Advantages of using this software in engineering classes are noted. (JN)
Descriptors: Computer Software, Engineering, Engineering Education, Higher Education
Eiser, Leslie – Classroom Computer Learning, 1986
Examines problem-solving in selected software, considering what packages really teach and how useful they are in classrooms. Includes a table listing 21 packages with information in such categories as: suggested ages; solving standard logic puzzles; trial/error or predicting outcomes; breaking tasks into smaller parts; drawing conclusions; and…
Descriptors: Cognitive Processes, Computer Software, Creative Thinking, Elementary Secondary Education
Copeland, Willis D. – Classroom Computer Learning, 1984
A computer program has been developed in which students explore problems, invent solutions, and search for supporting data. The nine units of "Historian" are each built around a major historical problem or question related to United States history. The structure of the program and its use by students are described. (JN)
Descriptors: Computer Software, History Instruction, Problem Solving, Secondary Education
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Mansheim, Jan; Baldridge, Phyllis – Mathematics Teacher, 1987
How set theory, combinatorics, probability, and the study of algorithms can be used in solving two problems is described in detail. Three computer programs are listed. (MNS)
Descriptors: Algorithms, Computer Software, Flow Charts, Learning Activities
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
Terwilliger, Cynthia – 1986
Computers can create an atmosphere of success for children with attention deficit disorders (ADD). Appropriate software can help to encourage creative and imaginative ideas with judgment temporarily suspended. Software which may be useful in this attempt is reviewed, and three suggestions are made for parents and teachers: (1) assemble existing…
Descriptors: Attention Deficit Disorders, Computer Assisted Instruction, Computer Software, Elementary Secondary Education
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
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Haigh, William E. – Mathematics Teacher, 1986
Given is an example of the solution of maximum-minimum problems by replacing differentiation techniques with microcomputers and simple BASIC programs. (MNS)
Descriptors: Computer Software, Graphs, Mathematics Instruction, Measurement
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Cashing, Douglas L.; White, Albert – Mathematics Teacher, 1986
A problem on speed of travel is stated in general terms to provide practice in algebraic manipulation while maintaining a sense of real-world usefulness. A computer program is listed. (MNS)
Descriptors: Algebra, Computer Software, Mathematical Applications, Mathematics Instruction
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Ott, Jack A. – Mathematics Teacher, 1985
A realistic problem is presented, computing the probability of winning a sports playoff series if the probability if winning a single game is known. Only simple permutation formulas and some basic logic are required to solve the problem. Two computer programs and a discussion of solution methods are included. (MNS)
Descriptors: Computer Software, Mathematics Instruction, Microcomputers, Probability
Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Christie, Linda Gail – InCider, 1985
Presents some rules of thumb for parents and teachers who are developing software libraries. Includes comments on drill and practice software, programs (simulations and adventure games) that teach thinking/problem-solving skills, and programs that foster creativity. Also includes list of resources for selecting software. (JN)
Descriptors: Computer Software, Courseware, Creativity, Drills (Practice)
Arad, Ofar S. – Computing Teacher, 1987
Presents several examples of algebraic word problems and demonstrates how spreadsheets are used to solve the problems. Spreadsheet templates are included to illustrate how each problem is solved. (MBR)
Descriptors: Algebra, Computer Software, Elementary Secondary Education, Learning Activities
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Mansheim, Jan; Baldridge, Phyllis – Mathematics Teacher, 1987
Solutions to a problem on seating arrangements and one on a box-office situation are discussed; a statistical approach is used. Four computer programs are included. (MNS)
Descriptors: Computer Software, Learning Activities, Mathematics Instruction, Probability
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