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Peer reviewedEwbank, William A.; Ginther, John L. – Arithmetic Teacher, 1984
A collection of games and puzzles that teachers can use to replace or supplement the usual textbook subtraction examples involving large numbers is given. Most of the nine activities are self-checking. (MNS)
Descriptors: Algorithms, Computation, Drills (Practice), Educational Games
Peer reviewedAviv, Cherie A.; Rachlin, Sid – Mathematics Teacher, 1981
A procedure for constructing a magic cube is presented, with related teaching activities appropriate for students familiar or unfamiliar with the algorithm covered. (MP)
Descriptors: Algorithms, College Mathematics, Higher Education, Mathematical Enrichment
Peer reviewedByrkit, Donald R. – Mathematics Teacher, 1988
Presents number tricks appropriate for use in workshops, mathematics clubs or at other times when stressing recreational mathematics. (PK)
Descriptors: Algorithms, Arithmetic, Computation, Mathematical Formulas
Peer reviewedGray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning


