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Shore, M. L. – Creative Computing, 1980
There are many uses for the shortest path algorithm presented which are limited only by our ability to recognize when a problem may be converted into the shortest path in a graph representation. (Author/TG)
Descriptors: Algorithms, Computer Programs, Graphs, Mathematical Concepts
Poon-Hang, Peter Lee – Creative Computing, 1982
A program designed to plot three-dimensional graphs is described and presented. The program allows the user to select maximum and minimum ranges for X, Y, and Z, and can enlarge a graph on the screen or look at a portion away from the origin. It is in Applesoft BASIC. (MP)
Descriptors: College Mathematics, Computer Programs, Equations (Mathematics), Graphs
Creative Computing, 1980
This reprint of a Project Solo curriculum module discusses graphing by computer, gives an example of a BASIC program used to graph a second degree polynomial, and provides suggested exercises in programing. (MK)
Descriptors: Algorithms, Computer Graphics, Computer Oriented Programs, Computer Programs
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts
Carlson, Ronald – Creative Computing, 1981
A program designed to tutor algebra students in inequalities is presented. The program is designed around the graphics of the Apple II computer, and randomly picks graphs, and shades inequalities. (MP)
Descriptors: Algebra, Computer Assisted Instruction, Computer Programs, Drills (Practice)