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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
McClure, Polly Ann; And Others – CAUSE/EFFECT, 1993
At Indiana University, budget problems and the information explosion led to a project, financed by a computer company, integrating information technology (IT) into administrative functions. The administrative workstation project increased IT knowledge and use by key administrators, resulting in greater productivity and creativity, improved…
Descriptors: College Administration, Creativity, Employee Attitudes, Higher Education
Gandini, Lella – Child Care Information Exchange, 1992
Describes the early childhood system in Reggio Emilia, Italy, in which educators (1) ensure that children live in "a community of well-being"; (2) create a supportive environment; (3) respect individual rhythms; (4) maintain work areas for the visual arts; (5) respond flexibly to children; and (6) foster peer support. (AC)
Descriptors: Classroom Environment, Creative Development, Creativity, Early Childhood Education