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Kamlish; Khushal Das – Current Issues in Education, 2025
This study examines the influence of STEM (Science, Technology, Engineering, and Mathematics) education on nurturing creativity and innovation among middle school students in Pakistan. A total of 164 students participating in diverse STEM programs nationwide provided data through a comprehensive questionnaire addressing demographics, perceptions,…
Descriptors: Foreign Countries, STEM Education, Creativity, Innovation
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Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
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Al-Omari, Aieman Ahmad; Tineh, Abdullah Mohammad Abu; Khasawneh, Samer Mohammad – Research in Post-Compulsory Education, 2008
The purpose of this study was to examine the pre-college leadership skills of first-year students and examine differences by gender on eight distinct scales. The Student Leadership Outcomes Inventory defined these eight scales. A total of 296 participants were chosen to participate in the study from a population of all first-year students at a…
Descriptors: Student Attitudes, Foreign Countries, Gender Differences, Student Leadership