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Fukuda, Eri; Suzuki, Mitsuko; Hashimoto, Shinichi; Okazak, Hironobu – Research-publishing.net, 2014
In this study, the researchers examined how 64 university students engaged in self-directed group learning and used a self-developed e-portfolio system. A sixweek event was held where the students made entries to the e-portfolio individually each week, received feedback from advisors, studied in groups on a voluntary basis, and reflected on their…
Descriptors: Foreign Countries, College Students, Portfolios (Background Materials), Electronic Publishing
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Vahdat, Sedigheh; Rasti Behbahani, Amin – Reading Matrix: An International Online Journal, 2013
This study explored the effect of video games as a new tool for Iranian EFL (English as a foreign language) vocabulary learning. To conduct the study, 40 intermediate EFL learners, both male and female, were chosen through a TOEFL proficiency test. The participants were divided into two groups (10 males and 10 females in each): a control group and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Games