Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Evaluation Methods | 2 |
| Problem Solving | 2 |
| Student Evaluation | 2 |
| Accuracy | 1 |
| Cognitive Processes | 1 |
| Computer Assisted Testing | 1 |
| Elementary School Students | 1 |
| Executive Function | 1 |
| Foreign Countries | 1 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 2 |
| Journal Articles | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| Grade 2 | 1 |
| High Schools | 1 |
| Primary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Florida | 1 |
| Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Raven Progressive Matrices | 2 |
What Works Clearinghouse Rating
Resing, Wilma C. M.; Vogelaar, Bart; Elliott, Julian G. – Educational Psychology, 2020
The present study investigated the usefulness of a pre-programmed, teleoperated, socially assistive peer robot in dynamic testing of complex problem solving utilising the Tower of Hanoi. The robot, in a 'Wizard of Oz' setting, provided instructions and prompts during dynamic testing to children when they had to solve 3 D Tower of Hanoi puzzles.…
Descriptors: Problem Solving, Robotics, Puzzles, Grade 2
Shute, Valerie J.; Wang, Lubin – International Association for Development of the Information Society, 2013
This paper examines possible improvement to problem solving skills as a function of playing the video game "Portal 2." Stealth assessment is used in the game to evaluate students' problem solving abilities--specifically basic and flexible rule application. The stealth assessment measures will be validated against commonly accepted…
Descriptors: Problem Solving, Video Games, Student Evaluation, High School Students

Peer reviewed
Direct link
