ERIC Number: EJ958637
Record Type: Journal
Publication Date: 2012-Feb
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1046-8781
EISSN: N/A
Available Date: N/A
Leadership in Multiplayer Online Gaming Environments
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E.
Simulation & Gaming, v43 n1 p133-149 Feb 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also contribute to building relationships and sharing/delegating authority with others, in other words, acquiring leadership skills. Games and simulations have long histories as tools to facilitate learning and training, especially in formats such as board games, role-playing games, and real-life simulations. However, multiplayer online games are rarely used outside military training for leadership development. With its emphasis on transformational leadership skills in distributed teams (DTs), this study presents several findings on leadership in multiplayer online environments, such as INFINITEAMS and EVE ONLINE. To cope with globalization, technological change, and highly competitive environments, leaders of DTs must have a better understanding of the contextual variables in online environments, and massively multiplayer online video games provide robust platforms to test their skills. (Contains 3 tables and 3 figures.)
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training, Leadership Effectiveness, Teamwork, Facilitators (Individuals), Vignettes, Military Training, Case Studies, Pretests Posttests, Interpersonal Relationship, Computer Assisted Instruction, Educational Technology, Instructional Design, Computer Simulation, Educational Games, Role Playing, Simulated Environment, Electronic Learning, Computer Software, Questionnaires, Instructional Effectiveness, Learning Processes, College Students, Video Games
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Publication Type: Journal Articles; Reports - Research
Education Level: Adult Education; Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: California
Identifiers - Assessments and Surveys: Multifactor Leadership Questionnaire
Grant or Contract Numbers: N/A
Author Affiliations: N/A