Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Dissertations/Theses -… | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 3 |
What Works Clearinghouse Rating
North, Sarah Ferrese – ProQuest LLC, 2019
Despite rapid growth in online enrollment within higher education, persistence and completion rates remain lower for online courses than face-to-face courses. This discrepancy between the two modalities indicates a need to better understand students' self-regulated learning (SRL) within online learning environments. Students with higher SRL skills…
Descriptors: Self Control, Asynchronous Communication, Electronic Learning, Learning Strategies
Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
Hood, Michelle – Australasian Journal of Educational Technology, 2013
This study examined predictors of students' intentions to access face-to-face (f2f) or online options for lectures and tutorials in a buffet-style blended learning 2nd-year psychology statistics course ("N" = 113; 84% female). Students were aged 18 to 51 years ("M" = 23.16; "SD"= 6.80). Practical and technological…
Descriptors: Blended Learning, Intention, Online Courses, Computer Software

Direct link
Peer reviewed
