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Wells, Sandra H. – ProQuest LLC, 2018
The purpose of this quantitative descriptive comparative study was to investigate and explore the usage of multimedia instructional tools (MMITs) in an integrated business applications course to determine if there was a statistically significant difference in the gain scores between the pretest and posttest scores of high school students who used…
Descriptors: Multimedia Materials, High School Students, Business Education, Multimedia Instruction
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Jackson, G. Tanner; McNamara, Danielle S. – Journal of Educational Psychology, 2013
One strength of educational games stems from their potential to increase students' motivation and engagement during educational tasks. However, game features may also detract from principle learning goals and interfere with students' ability to master the target material. To assess the potential impact of game-based learning environments, in this…
Descriptors: Intelligent Tutoring Systems, Educational Games, Student Motivation, Learning
Abts, Melanie – ProQuest LLC, 2012
The purpose of this action research study was to determine the effectiveness of two online college success courses: CPD 150 (College Success, 3 credits) and CPD 115 (Success Strategies, 1 credit), at Rio Salado College, a Maricopa Community College in Arizona. The goal of these courses is to prepare students to be college-ready by examining…
Descriptors: Online Courses, Pretests Posttests, Learning Strategies, Instructional Effectiveness
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Shawer, Saad F. – Journal of Further and Higher Education, 2013
This quantitative investigation examined the influence of low and high self-efficacy on candidate teacher academic performance in a foreign language teaching methodology course through testing the speculation that high self-efficacy levels would improve pedagogical-content knowledge (PCK). Positivism guided the research design at the levels of…
Descriptors: Teacher Education, Preservice Teachers, Self Efficacy, Academic Achievement
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Hui, Tie Hui; Umar, Irfan Naufal – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aims to investigate the effects of metaphors and pairing activity on programming performance of students with different self-regulated-learning (SRL) level. A total of 84 computing students were involved in this seven-week study, and they were randomly assigned either to a group that received a combination of metaphor and pair…
Descriptors: Foreign Countries, Discussion, Figurative Language, Teaching Methods
Lawanto, Oenardi; Stewardson, Gary – National Center for Engineering and Technology Education, 2009
The objective of this study was to evaluate grade 9-12 students' motivation while engaged in two different engineering design projects: marble-sorter and bridge designs. The motivation components measured in this study were focused on students' intrinsic (IGO) and extrinsic (EGO) goal orientations, task value (TV), self-efficacy for learning and…
Descriptors: Student Surveys, Questionnaires, Correlation, Student Motivation
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Sungur, Semra; Tekkaya, Ceren – Journal of Educational Research, 2006
The authors used the Motivated Strategies for Learning Questionnaire to investigate the effectiveness of problem-based learning (PBL) and traditional instructional approaches on various facets of students' self-regulated learning, including motivation and learning strategies. Participants included 61 tenth-grade students from 2 intact classes…
Descriptors: Problem Based Learning, Instructional Effectiveness, Conventional Instruction, Independent Study