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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Juujarvi, Soile; Myyry, Liisa; Pesso, Kaija – Journal of Moral Education, 2010
The aim of this study was to investigate relationships between care and justice reasoning, dispositional empathy variables and meta-ethical thinking among 128 students from a university of applied sciences. The measures were Skoe's Ethic of Care Interview, the Defining Issues Test, Davis's Interpersonal Reactivity Index and Meta-Ethical…
Descriptors: Measures (Individuals), Perspective Taking, Ethics, Empathy

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