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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Kasler, Jonathan; Hen, Meirav; Nov, Adi Sharabi – International Journal of Higher Education, 2013
The importance of emotion in the process of learning interpersonal communication in educational settings has been well documented. We administered the Schutte Self-Report Emotional Intelligence Test (Schutte et al., 1998), the Interpersonal Reactivity Index (Davis, 1980), and the Emotional Self-Efficacy Scale (Kirk et al., 2008) to 50…
Descriptors: Teacher Competencies, Emotional Development, Teacher Characteristics, Interpersonal Communication
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Schaffer, Megan; Clark, Stephanie; Jeglic, Elizabeth L. – Crime & Delinquency, 2009
This study examined the relationship among parenting, empathy, and antisocial behavior. Two hundred forty-four undergraduate students attending an urban university completed self-report questionnaires assessing their antisocial behavior, empathy, and mothers' and fathers' parenting styles. Support was found for a model in which maternal permissive…
Descriptors: Undergraduate Students, Urban Universities, Antisocial Behavior, Parenting Styles