Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| College Entrance Examinations | 1 |
| Educational Games | 1 |
| Game Based Learning | 1 |
| Graduate Study | 1 |
| Intervention | 1 |
| Mastery Learning | 1 |
| Retention (Psychology) | 1 |
| Scores | 1 |
| Undergraduate Students | 1 |
| Vocabulary Development | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Iowa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Graduate Record Examinations | 1 |
What Works Clearinghouse Rating
McGregor, Karla K.; Marshall, Brooke A.; Julian, Samantha K.; Oleson, Jacob – Language, Speech, and Hearing Services in Schools, 2019
Objectives: The aim of this study was to determine whether college students build their vocabularies by playing a serious game that incorporates principles of learning and memory. Design: This study used a single-site, prospective, randomized trial with 2 branches--immediate and delayed treatment. Outcome measures were obtained after a 1-month…
Descriptors: Educational Games, Mastery Learning, Vocabulary Development, Game Based Learning

Peer reviewed
Direct link
