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Mojica, Kern D. – ProQuest LLC, 2010
In this quasi-experimental quantitative study, 105 eighth grade students at a suburban middle school in New York State participated in a seven month-long project involving the ordered effects of the technology education units of Lego[R] Mindstorms(TM) NXT Robotics System, Digital Storytelling with Microsoft Windows Movie Maker, and the Marble Maze…
Descriptors: Curriculum Implementation, Curriculum Development, Educational Change, Critical Thinking

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