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Hon, David – Performance and Instruction, 1983
Argues that factors that create a feeling of interactivity in the human situation--response time, spontaneity, lack of distractors--should be included as prime elements in the design of human/machine systems, e.g., computer assisted instruction and interactive video. A computer/videodisc learning system for cardio-pulmonary resuscitation and its…
Descriptors: Behavior Patterns, Computer Programs, Design Preferences, Human Relations
Logan, Debra Kay; Beuselinck, Cynthia – 2002
This book is a guide for educators on planning an educational World Wide Web site. The book contains the following chapters: (1) "Why Create School & Educational Web Sites?" including community connections, partnerships with parents, linking to learners and learning, and engaging educators; (2) "How To Get from Idea to Web Site:…
Descriptors: Computer Uses in Education, Copyrights, Design Preferences, Educational Planning
Charlton, Colin; Little, Janet; Morris, Simon; Neilson, Irene – 1999
This paper discusses the need for and the design requirements of generic chatroom software that is readily configurable to particular domains and that is also extensible. The architecture of a client/server chatroom generation system, ChatterBox, implemented in Java, is presented. The following components of ChatterBox are described: (1) the basic…
Descriptors: Computer Mediated Communication, Computer Software Development, Computer System Design, Design Preferences
Harms, Ilse; Schweibenz, Werner – 2001
This paper presents a research project conducted by the Department of Information Science in cooperation with the Saarland Museum, the art museum of the Federal State of Saarland, Germany. The study had two aims. The first was to evaluate some methods of usability engineering for the Web, and the second was to evaluate the usability of the…
Descriptors: Design Preferences, Evaluation, Foreign Countries, Heuristics
Jones, Marshall G. – 1999
This paper reports the findings of an ongoing study of engagement in computer-based learning environments. The purpose of the study was to look at what engages people in computer games and to see how those patterns of engagement might be used within computer-based learning environments. The age of participants ranged from four to adulthood.…
Descriptors: Adolescents, Adults, Children, Computer Games
Conway, Patricia L. – Design and Environment, 1972
Surveyed are 53 techniques for measuring human physical characteristics and emotional responses in the belief that problems should be solved on the basis of what is good for people.'' (BL)
Descriptors: Design Preferences, Design Requirements, Emotional Response, Environment
Peer reviewed Peer reviewed
Swartz, Paul; Swartz, Shirley – Perceptual and Motor Skills, 1971
Descriptors: Art, Attitudes, Behavior Patterns, College Students
Peer reviewed Peer reviewed
Eysenck, H. J.; Castle, M. – Journal of Applied Psychology, 1971
Descriptors: Art Appreciation, Artists, Comparative Analysis, Design Preferences
Peer reviewed Peer reviewed
Kingston, Albert J.; Lovelace, Terry L. – Reading Improvement, 1981
Reports on a study that examined the preferences of kindergarten children for upper or lower case letters. Concludes that preference for letters may result from the development of an aesthetic sense. (FL)
Descriptors: Beginning Reading, Capitalization (Alphabetic), Design Preferences, Emotional Response
Peer reviewed Peer reviewed
Bledsoe, Joseph; And Others – Perceptual and Motor Skills, 1980
Elementary teacher candidates were pretested and posttested with the Graves Design Judgment Test. Of five approaches to analyzing change, only one, a transformation of posttest divided by pretest expressed in percentage, yielded significance. The hypothesis that a sculpture workshop and field experience would result in greater gains was not…
Descriptors: Art Appreciation, Attitude Change, Design Preferences, Field Experience Programs
Peer reviewed Peer reviewed
Taunton, Martha – Studies in Art Education, 1980
Children ages 4, 8, 12, 16, and adults responded to 24 paintings concerning three subject matters and varying in realism and space depiction. Five-factor analysis of variance indicated that the triple interaction of subject matter, realism, and spatial depth was significant for all. Preferences are discussed by age group. (SJL)
Descriptors: Adolescents, Adults, Age Differences, Art Appreciation
Ozmutlu, Seda; Ozmutlu, H. C.; Spink, Amanda – Proceedings of the ASIST Annual Meeting, 2003
Findings from a study of users' multitasking searches on Web search engines include: multitasking searches are a noticeable user behavior; multitasking search sessions are longer than regular search sessions in terms of queries per session and duration; both Excite and AlltheWeb.com users search for about three topics per multitasking session and…
Descriptors: Computer Interfaces, Design Preferences, Information Retrieval, Online Searching
Peer reviewed Peer reviewed
George, Paul S. – Middle School Journal, 2003
Discusses "pods,""team areas," and "houses" as middle school physical environments that support the type of learning opportunities young adolescents need. Offers examples of such school designs from Cleveland, Tennessee; British Columbia; and Milledgeville, Georgia. Concludes by suggesting specifications for new middle school buildings. (EV)
Descriptors: Building Innovation, Design Preferences, Educational Facilities, Educational Facilities Design
Peer reviewed Peer reviewed
Schneider, Edward W. – Performance Improvement, 2003
Human performance technology is a collection of techniques for evaluating and designing human performance systems. It isn't a philosophy, a moral imperative, or a way of life. When technologists promote as more than what it is, they jeopardize their credibility and distort their own roles as performance engineers. (Author)
Descriptors: Design Preferences, Evaluation Criteria, Evaluation Methods, Improvement Programs
Peer reviewed Peer reviewed
Harms, Jeanne McLain; Lettow, Lucille J. – Childhood Education, 1998
Examines the interplay of text, illustrations, and book design elements, using examples from children's books. Discusses the impact of book design on young readers' responses, and presents ideas for acquainting children with specific book design elements. Suggests that class activities in book design can improve children's visual and verbal…
Descriptors: Childrens Literature, Class Activities, Design, Design Preferences
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