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Salgarayeva, Gulnaz I.; Iliyasova, Gulaim G.; Makhanova, Aigul S.; Abdrayimov, Rakhymzhan T. – European Journal of Contemporary Education, 2021
This study investigates the effectiveness of digital games designed specifically for the formation of correct reading skills in the learning of the Latin alphabet by learners with special educational needs in primary school. Learners participating in the study (N = 36) were randomly selected from primary school with inclusive education. During an…
Descriptors: Video Games, Game Based Learning, Elementary School Students, Inclusion
Amorim, Americo N.; Jeon, Lieny; Abel, Yolanda; Felisberto, Eduardo F.; Barbosa, Leopoldo N. F.; Dias, Natália Martins – Educational Researcher, 2020
The increased use of smartphones and tablets sets the stage for new mobile-based educational programs that seek to increase student learning and engagement in school and at home. This study examines the effectiveness of Escribo Play, a game-enhanced educational program, on preschool students' phonological awareness, word reading, and writing…
Descriptors: Video Games, Educational Games, Game Based Learning, Phonological Awareness
Pattemore, Matthew; Gilabert, Roger – Language Learning Journal, 2023
This study investigates the provision of two types of auditory elaborative automated digital feedback (metalinguistic and informational) in the context of a digital game for reading skills development in English as a foreign language. Nineteen 11-year-old Spanish-Catalan school children played through two digital minigames while their…
Descriptors: Eye Movements, Spanish, Romance Languages, English (Second Language)

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