Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| COVID-19 | 4 |
| Game Based Learning | 4 |
| Pandemics | 4 |
| School Closing | 4 |
| Technology Uses in Education | 4 |
| Distance Education | 3 |
| Foreign Countries | 3 |
| Educational Games | 2 |
| Educational Technology | 2 |
| Self Efficacy | 2 |
| Student Motivation | 2 |
| More ▼ | |
Source
| European Journal of Open,… | 1 |
| Higher Education Studies | 1 |
| Journal of STEM Outreach | 1 |
| Online Submission | 1 |
Author
| Andrea Nardi | 1 |
| Barry, Dana M. | 1 |
| Cagan, Büsra | 1 |
| Elisabetta M. Cigognini | 1 |
| Kanematsu, Hideyuki | 1 |
| Lester, James | 1 |
| Ozer, Elizabeth | 1 |
| Penilla, Carlos | 1 |
| Ringstaff, Cathy | 1 |
| Spain, Randall | 1 |
| Taylor, Robert | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Descriptive | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 6 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Usta, Neslihan; Cagan, Büsra – Higher Education Studies, 2022
This study examines the effect of "Mangala" on the mathematical motivation and problem-solving skill levels (PSoSL) of 6th -grade students. A single-group pre-test-post-test quasi-experimental design based on the quantitative research approach was used in the study conducted through distance education. The sample consisted of 14 6th…
Descriptors: Mathematics Instruction, Grade 6, Problem Solving, Mathematics Skills
Barry, Dana M.; Kanematsu, Hideyuki – Online Submission, 2020
The coronavirus pandemic has had a profound impact on teaching. As a result of the crisis, instructors world-wide had to quickly adapt and shift to remote teaching. This paper describes three useful methods of instruction used in Northern New York State Colleges (United States) and KOSEN's National Institute of Technology at Suzuka College…
Descriptors: Foreign Countries, Comparative Education, Teaching Methods, Distance Education
Elisabetta M. Cigognini; Andrea Nardi – European Journal of Open, Distance and E-Learning, 2024
This study aims to explore the educational potential of Minecraft as a learning environment that supports active teaching methods, especially in remote contexts. It presents the experience of remote laboratory teaching within the MineClass project conducted from 2018 to 2021, addressing the challenges posed by the reduction of in-person and online…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, COVID-19
Spain, Randall; Penilla, Carlos; Ozer, Elizabeth; Taylor, Robert; Ringstaff, Cathy; Lester, James – Journal of STEM Outreach, 2021
The COVID-19 pandemic produced a dramatic nationwide shift in K-12 education from in-person classroom learning to remote online learning. This shift left teachers and parents facing the challenge of finding engaging online resources to motivate students to become deeply involved in science learning. The pandemic also left educators and…
Descriptors: Game Based Learning, COVID-19, Pandemics, School Closing

Peer reviewed
Direct link
