Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Game Based Learning | 4 |
| Predictor Variables | 4 |
| Technology Uses in Education | 4 |
| Foreign Countries | 3 |
| Educational Games | 2 |
| Educational Technology | 2 |
| Learner Engagement | 2 |
| Middle School Students | 2 |
| Rewards | 2 |
| Student Attitudes | 2 |
| Usability | 2 |
| More ▼ | |
Source
| Association for Educational… | 1 |
| Grantee Submission | 1 |
| International Journal of… | 1 |
| Journal of Learning and… | 1 |
Author
| Akçay, Arif | 1 |
| Allison S. Liu | 1 |
| Coskun, Burcu Karabulut | 1 |
| Erin Ottmar | 1 |
| Kirk Vanacore | 1 |
| Seepersaud, Deborah, Ed. | 1 |
| Simonson, Michael, Ed. | 1 |
| Solovyeva, Olga | 1 |
| Veryaeva, Kseniya | 1 |
Publication Type
| Reports - Research | 3 |
| Journal Articles | 2 |
| Collected Works - Proceedings | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 7 | 1 |
Audience
Location
| North Carolina | 1 |
| Russia | 1 |
| Thailand | 1 |
| Tunisia | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
Veryaeva, Kseniya; Solovyeva, Olga – International Journal of Distance Education Technologies, 2021
Gamification becomes an important and widely used instrument in online learning, and it affects users' experience. However, recent research on the interaction between a user and technology, in the online learning platform, tends to study gamification separately. This paper aims to overcome the research gap, exploring the relationships between user…
Descriptors: Game Based Learning, Educational Games, Electronic Learning, Affordances
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education

Peer reviewed
Direct link
