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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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Nurul Hazreen Hanafi; Mohamad Ikram Zakaria; Norulhuda Ismail; Nurul Rabiatul Adawiyah Suhaime – International Journal of Education in Mathematics, Science and Technology, 2025
Project-Based Learning (PjBL) has become an essential pedagogical approach in mathematics education, fostering critical thinking, problem-solving and student engagement. As its implementation continues to expand, a bibliometric analysis is necessary to examine the prevailing landscape, emerging trends, leading contributors and core research themes…
Descriptors: Student Projects, Active Learning, Mathematics Education, Bibliometrics
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Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
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Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
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Warli; Puji Rahayu; Imas Cintamulya – Mathematics Teaching Research Journal, 2025
This study aimed to describe students' ability to arrange proof of abstract algebra problems (Subgroups) after receiving Information Technology (IT)-assisted scaffolding materials. To achieve this objective, we conducted exploratory qualitative research with students of Mathematics Education, Universitas PGRI Ronggolawe Tuban, participating in the…
Descriptors: Mathematics, Algebra, Validity, Mathematical Logic
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Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
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Blundell, Christopher N.; Mukherjee, Michelle; Nykvist, Shaun – Action in Teacher Education, 2023
Curriculum and professional standards mandate that digital technologies are used in schooling, and consequently, universities are required to prepare pre-service teachers for this in initial teacher education degrees. In response, one Australian university developed an inquiry-based collaborative approach, called creative inquiry. Feedback from…
Descriptors: Preservice Teachers, Feedback (Response), Inquiry, Active Learning
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Pin-Hui Li; Hsin-Yu Lee; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2025
The core purpose of integrating inquiry-based learning strategies into STEM activities is to create a challenging learning environment that stimulates students' active learning, thereby effectively enhancing their interest in learning, thinking skills, and practical application abilities. To achieve these goals, developing more technology-assisted…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Active Learning
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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
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Adeneye O. A. Awofala; Modiu K. Olaguro; Samuel A. Olaoluwa – Acta Didactica Napocensia, 2025
In university education, lecturers often adopt didactic lectures in undergraduate calculus classes. This method has been judged for making students passive recipients of calculus knowledge who cannot construct their own knowledge of the discipline. One way to make didactic lecture more interactive and engaging in calculus class is to encourage…
Descriptors: Undergraduate Students, Student Attitudes, Calculus, Mathematics Instruction
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Caitlin Furlong; Michel T. Léger – Canadian Journal of Science, Mathematics and Technology Education, 2023
The digital age in which we live requires students to be able to solve problems in technology-rich learning environments; however, this skill needs to be better developed in traditional schools. With the growing popularity of Makerspaces in Canadian schools, young people can develop problem-solving skills while working on digital fabrication…
Descriptors: Problem Solving, Manufacturing, Technology Uses in Education, Shared Resources and Services
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Hamidreza Panjehfouladgaran; Foteini Stavropoulou; Misha Teimouri – INFORMS Transactions on Education, 2025
The coronavirus disease 2019 pandemic has affected higher education institutions worldwide as they had to switch from face-to-face to online teaching almost overnight. This abrupt change made a huge impact on teaching, learning, and particularly, student engagement. This paper focuses on online social presence as an element of student engagement,…
Descriptors: COVID-19, Pandemics, School Closing, Interpersonal Relationship
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Rawad Chaker; Théodore Njingang Mbadjoin – Technology, Pedagogy and Education, 2025
Drawing on a situated approach, the authors study the joint effects of lesson plans, digital artefacts (robots and tablets), spatial behaviours of students and teachers, on reconfiguration of space and interactions between students and teachers. Video observations, cluster analyses and structural equation modelling of indicators show that the…
Descriptors: Robotics, Elementary Secondary Education, Space Utilization, Lesson Plans
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Luai Al Labadi; Anna Ly – Teaching Statistics: An International Journal for Teachers, 2025
In the 1990s, educators advocated for projects in statistical courses to enrich student learning. Prior research showcases the positive impact of Project-Based Learning (PBL), where students complete course-driven projects. In agreement with this perspective, we implemented PBL methodologies within two statistical courses at a North American…
Descriptors: Statistics Education, Student Projects, Active Learning, Artificial Intelligence
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Saiful Prayogi; Sukainil Ahzan; Indriaturrahmi; Joni Rokhmat; Ni Nyoman Sri Putu Verawati – Journal of Education and e-Learning Research, 2023
Inquiry-based learning overcomes the gap between the acquisition of knowledge through discovery though it is not always directly proportional to students' development of critical thinking (CT). Knowledge about the real-world contexts in which children will learn is the first step in cultivating CT in science learning. Science inquiry is most…
Descriptors: Ethnology, Science Education, Electronic Learning, Critical Thinking
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