Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Bradford Mott | 3 |
| Cindy Hmelo-Silver | 3 |
| Krista Glazewski | 3 |
| Haesol Bae | 2 |
| Halim Acosta | 2 |
| James Lester | 2 |
| Seung Lee | 2 |
| Anne Ottenbreit-Leftwich | 1 |
| Cathy Ringstaff | 1 |
| Chen Feng | 1 |
| James C. Lester | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 3 |
| Journal Articles | 2 |
| Speeches/Meeting Papers | 1 |
Education Level
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Elementary Education | 1 |
Audience
Location
| Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Halim Acosta; Seung Lee; Haesol Bae; Chen Feng; Jonathan Rowe; Krista Glazewski; Cindy Hmelo-Silver; Bradford Mott; James C. Lester – International Journal of Artificial Intelligence in Education, 2025
Understanding students' multi-party epistemic and topic based-dialogue contributions, or how students present knowledge in group-based chat interactions during collaborative game-based learning, offers valuable insights into group dynamics and learning processes. However, manually annotating these contributions is labor-intensive and challenging.…
Descriptors: Game Based Learning, Artificial Intelligence, Technology Uses in Education, Cooperative Learning
Halim Acosta; Seung Lee; Bradford Mott; Haesol Bae; Krista Glazewski; Cindy Hmelo-Silver; James Lester – International Educational Data Mining Society, 2024
Collaborative game-based learning offers opportunities for students to participate in small group learning experiences that foster knowledge sharing, problem solving, and engagement. Student satisfaction with their collaborative experiences plays a pivotal role in shaping positive learning outcomes and is a critical factor in group success during…
Descriptors: Cooperative Learning, Game Based Learning, Learning Analytics, Prediction
Minji Jeon; Kathleen Jantaraweragul; Anne Ottenbreit-Leftwich; Cindy Hmelo-Silver; Krista Glazewski; Bradford Mott; James Lester; Cathy Ringstaff – International Journal of Designs for Learning, 2024
The PrimaryAI project focuses on developing an upper elementary integrated curriculum that covers life science, artificial intelligence (AI), and computer science concepts. The PrimaryAI curriculum uses both problem-based learning (PBL) and game-based learning (GBL) to engage students and situates the curriculum in a real-world context. The…
Descriptors: Inquiry, Artificial Intelligence, Technology Uses in Education, Elementary School Students

Peer reviewed
Direct link
