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Showing 61 to 73 of 73 results Save | Export
Wolff, Susan J. – 2001
The purpose of this study was to determine the design features of the physical learning environment that support and enhance collaborative, project-based learning at the community college level, and to gain an understanding of the rationale for selection of the features. The characteristics of the physical environment investigated in the study…
Descriptors: Building Innovation, College Buildings, Community Colleges, Cooperative Learning
DeMartino, Darrell J. – 1999
An instructional systems approach to learning draws on principles of instructional design and development but also draws from theories such as behaviorism, information processing, cognitive theory, adult education, and systems theory among others. This paper focuses on how instructional designers can benefit from awareness of different adult…
Descriptors: Adult Education, Behaviorism, Constructivism (Learning), Design Preferences
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Ihsen, Susanne – European Journal of Engineering Education, 2005
Today we are confronted with a new challenge in product development: "Diversity" needs to be implemented in the engineering design and development teams. Such diversity means to "mirror" within the teams the characteristics of different customer groups: the two genders, the different age groups, and the different cultural…
Descriptors: Engineering Education, Females, Engineering, Cultural Background
Rogers, Patricia L. – 1995
Although there are efforts to equalize educational methods and materials, some differences between males and females may be better served by emphasizing rather than neutralizing gender. One such point is in the area of visual imagery. Studies have shown that imagery preferred by males and females differs in certain visual characteristics. The…
Descriptors: Acceleration (Education), Aesthetic Education, Art Education, Design Preferences
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Tsalapatas, Hariklia; Stav, John B.; Kalantzis, Christos – Electronic Journal of e-Learning, 2004
eCMS is a web-based federated content management system for the support of distributed teaching based on an open, distributed middleware architecture for the publication, discovery, retrieval, and integration of educational material. The infrastructure supports the management of both standalone material and structured courses, as well as the…
Descriptors: Database Management Systems, Courseware, Web Based Instruction, Teaching Methods
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Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games
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Love, Terence; Cooper, Trudi – Journal of Information Technology Education, 2004
This paper outlines the main findings of research about online portfolio information systems. This research focused on the educational integrity of these educational systems and the maximisation of value across all stakeholders, in particular the value gained from the automation and interaction potential of the online environment. The findings and…
Descriptors: Portfolio Assessment, Integrity, Information Systems, Teaching Methods
Spitzer, Dean R. – Educational Technology, 1998
Argues that the tendency to focus on the technical aspects of distance learning contributes to the infrequency of distance learning methods usage in education and training. Discusses the technical and human dimensions of distance learning, resistance to change, user perspective, and inertia and entropy. Outlines 10 human dimension principles…
Descriptors: Appropriate Technology, Computer Assisted Instruction, Design Preferences, Distance Education
Quinn, James; And Others – 1996
A dilemma in designing computer simulations for instruction is how to provide a challenging exploratory environment and yet provide sufficient support so that students do not become lost. Directive support such as corrective feedback may detract from the exploratory quality of a simulation. Two methods of non-directive support are: (1) simplifying…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Design Preferences
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Orngreen, Rikke – Electronic Journal of e-Learning, 2004
Experience with case teaching, both at the Copenhagen Business School and also on a more large scale world basis, shows that students often do not carry out the kind of high level analysis of a case, which the case teaching paradigm claim it can encourage. Also, as the worlds of digital, multimedia and web-based educational environments emerge,…
Descriptors: Case Method (Teaching Technique), Electronic Learning, Teaching Methods, Case Studies
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Cowie, Jonathan – Electronic Journal of e-Learning, 2004
This paper outlines the development of a generic Business Research Methods course from a simple name in a box to a full e-Learning web based module. It highlights particular issues surrounding the nature of the discipline and the integration of a large number of cross faculty subject specific research methods courses into a single generic module.…
Descriptors: Research Methodology, Electronic Learning, Business Administration Education, Methods Courses
Grooters, Fiona; de Vries, Sjoerd – 1998
This paper presents the design of a project-based study environment on the World Wide Web based upon the e-study concept, i.e., studying by means of Internet technologies. The first section discusses the e-study concept, including Interactive Study Environments (ISE), Interactive Study Systems, and online Study Services. Design guidelines for a…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Cooperative Learning, Courseware
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Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development
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