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Niece, Brian K. – Journal of Chemical Education, 2019
Models were prepared by 3D printing that can be used to demonstrate the operations required for the study of molecular symmetry. The models were designed to emphasize the order and locations of rotation axes and to clearly illustrate the more abstract reflection and improper rotation axes. The models were well-received by students in a course on…
Descriptors: Molecular Structure, Computer Peripherals, Science Instruction, Teaching Methods
Melanie B. Berkmen; Melisa Balla; Mikayla T. Cavanaugh; Isabel N. Smith; Misael Eduardo Flores-Artica; Abby M. Thornhill; Julia C. Lockart; Celeste N. Peterson – Biochemistry and Molecular Biology Education, 2025
Biochemistry and molecular biology students are asked to understand and analyze the structures of small molecules and complex three-dimensional (3D) macromolecules. However, most tools to help students learn molecular visualization skills are limited to two-dimensional (2D) images on screens and in textbooks. The virtual reality (VR) App Nanome,…
Descriptors: Technology Uses in Education, Computer Simulation, Computer Oriented Programs, Science Instruction
Tanner, Jordan A.; Jethwa, Beeran; Jackson, Jeff; Bartanuszova, Maria; King, Thomas S.; Bhattacharya, Arunabh; Sharma, Ramaswamy – Anatomical Sciences Education, 2020
The pterygopalatine fossa (PPF) is a bilateral space deep within the skull that serves as a major neurovascular junction. However, its small volume and poor accessibility make it a difficult space to comprehend using two-dimensional illustrations and cadaveric dissections. A three-dimensional (3D) printed model of the PPF was developed as a visual…
Descriptors: Anatomy, Medical Education, Computer Peripherals, Printing
Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
Hobbs, Elizabeth; Schisler, Laura; Pressley, Hugh; Smith, Walter – Technology and Engineering Teacher, 2021
Picture students huddled around a 3D printer in a middle school classroom. They gaze at the object being printed, and exclamations of, "Where is that flag from?" "What does that symbol mean?" and "Oh; I didn't think of that!" can be heard. These examples of observation, curiosity, and critical thinking are the elusive…
Descriptors: Computer Peripherals, Printing, Student Projects, Global Approach
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Amy Walker; Kristy Pytash – Voices from the Middle, 2025
Little work has been done to investigate the implementation of innovative technologies, such as virtual reality (VR) and 3D printing, during English language arts instruction in juvenile detention facilities. This study explored how technology integration in restricted spaces can lead students to develop connections and empathy toward others. The…
Descriptors: Adolescents, Middle School Students, Institutionalized Persons, Computer Simulation
Kerwin, Sean M. – Biochemistry and Molecular Biology Education, 2019
A flexible and modular peptide modeling set was designed using freely available software tools. The set consists of space-filling models of all 20 naturally occurring amino acid side chains and a modular kit for constructing peptides employing C-alpha carbons and amide bond groups. Connectors that allow free rotation about phi and psi angles on…
Descriptors: Computer Software, Teaching Methods, Science Instruction, Computer Peripherals
Pielsticker, Felicitas – International Electronic Journal of Mathematics Education, 2021
The paper addresses concept formation processes of a student in the field of geometry. More precisely, the paper deals with the question of how to assist a student in a mathematical concept formation process -- in the context of area calculations in triangles -- with a specially designed learning environment based on the usage of 3D printed…
Descriptors: Concept Formation, Geometry, Geometric Concepts, Computation
Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
Andic, Branko; Ulbrich, Eva; Dana-Picard, Thierry; Cvjeticanin, Stanko; Petrovic, Filip; Lavicza, Zsolt; Maricic, Mirjana – Journal of Science Education and Technology, 2023
There is a large amount of research that indicates that the use of 3DMP in STEM education improves students' knowledge, motivation, and participation in the learning process. Nevertheless, despite the existing attempts to market 3DMP in education, its adoption in schools remains low. A number of studies with teachers in secondary schools and…
Descriptors: STEM Education, Teacher Attitudes, Teaching Methods, Technology Uses in Education
Hofierka, Jaroslav; Gallay, Michal; Šupinský, Jozef; Gallayová, Gabriela – Education and Information Technologies, 2022
Geography education requires a combination of knowledge, skills, and geospatial relational thinking. To improve the learning efficiency and durability of knowledge, a new inquiry-based instruction system using tangible user interfaces has been developed. The tangible landscape modeling system (TLMS) comprises four components including a malleable…
Descriptors: Geography Instruction, Disadvantaged, Secondary School Students, Teaching Methods
Valverde, Israel; Gomez, Gorka; Byrne, Nick; Anwar, Shafkat; Silva Cerpa, Miguel Angel; Martin Talavera, Maria; Pushparajah, Kuberan; Velasco Forte, Maria Nieves – Anatomical Sciences Education, 2022
The utility of three-dimensional (3D) printed models for medical education in complex congenital heart disease (CHD) is sparse and limited. The purpose of this study was to evaluate the utility of 3D printed models for medical education in criss-cross hearts covering a wide range of participants with different levels of knowledge and experience,…
Descriptors: Medical Education, Anatomy, Computer Peripherals, Heart Disorders
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education

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