Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Adolescents | 2 |
| Children | 2 |
| Educational Games | 2 |
| Foreign Countries | 2 |
| Game Based Learning | 2 |
| Learner Engagement | 2 |
| Student Attitudes | 2 |
| Student Motivation | 2 |
| Teacher Attitudes | 2 |
| Authentic Learning | 1 |
| Barriers | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 2 |
| Journal Articles | 1 |
Education Level
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| New Zealand | 1 |
| Portugal | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices

Peer reviewed
Direct link
