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Hacer Türkoglu; Serpil Yalçinalp – Education and Information Technologies, 2024
Problem solving is one of the high-level thinking skills and essential in teaching mathematical concepts and procedures. The eye-tracking method allows educators to see and interpret different problem-solving behaviours of students. The purpose of this study was to investigate the problem-solving behaviours of university students based on eye…
Descriptors: Problem Solving, Eye Movements, Student Behavior, Geometry
Pranjli Khanna; Kaleb Mathieu; Kole Norberg; Husni Almoubayyed; Stephen E. Fancsali – International Educational Data Mining Society, 2025
Recent research on more comprehensive models of student learning in adaptive math learning software used an indicator of student reading ability to predict students' tendencies to engage in behaviors associated with so-called "gaming the system." Using data from Carnegie Learning's MATHia adaptive learning software, we replicate the…
Descriptors: Computer Software, Computer Uses in Education, Reading Difficulties, Reading Skills
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
Rivers, Alannah Shelby; Winston-Lindeboom, Payne; Ruan-Iu, Linda; Atte, Tita; Tien, Allen; Diamond, Guy – School Psychology, 2023
Externalizing problems are common in children ages 6-14, can have lifelong consequences, and may pose a particular risk when combined with other risk factors and symptoms (like depression and anxiety). Schools are uniquely positioned to assess and address these types of behavioral health concerns, but many school-based assessments do not focus on…
Descriptors: Behavior Problems, Student Behavior, Child Behavior, Mental Health
Julie Sarno Owens; Mary Lee; Kelsey Eackles; Dassiell Medina; Steven W. Evans; Jacob Reid – Grantee Submission, 2022
Technology-based supports offer promise for helping elementary school teachers implement Tier 2 interventions to address challenging student behavior. The Daily Report Card Online (DRCO) platform is a cloud-based web application designed to support teachers' adoption and implementation of a high-quality daily report card (DRC) intervention through…
Descriptors: Intervention, Elementary School Teachers, Educational Technology, Report Cards
Frank Ciccitto – ProQuest LLC, 2023
The requirement that schools must monitor student internet use is not a new concept to K-12 education; however, the use of safety management platforms (SMPs) to help with this task is new. These tools utilize artificial intelligence to sift through the data attached to student information and communications technology (ICT) use and report it back…
Descriptors: Principals, Elementary Secondary Education, Discipline, Internet
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
Buckley, Jeffrey; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Design activities typically involve and culminate in the creation of models representative of new ideas and conceptions. The format is often dictated by the specific discipline, with ideas in design and technology education regularly being externalised through the use of computer aided design (CAD). This paper focusses on the realisation stage of…
Descriptors: Heuristics, Design, Technology Education, Teaching Methods
Chen, Binglin; West, Matthew; Ziles, Craig – International Educational Data Mining Society, 2018
This paper attempts to quantify the accuracy limit of "nextitem-correct" prediction by using numerical optimization to estimate the student's probability of getting each question correct given a complete sequence of item responses. This optimization is performed without an explicit parameterized model of student behavior, but with the…
Descriptors: Accuracy, Probability, Student Behavior, Test Items
Vernon, D. Sue; Schumaker, Jean B. – Journal of Special Education Technology, 2022
This study reports the effects of an interactive multimedia computer program for teaching social skills to youths with social-adjustment problems. Twelve youths (aged 11-17) were referred by the county diversion program or school guidance counselors. Seven were formally classified as having disabilities and had active Individualized Education…
Descriptors: Interpersonal Competence, At Risk Students, Computer Software, Multimedia Instruction
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Buffardi, Kevin John – ProQuest LLC, 2014
Effective software testing identifies potential bugs and helps correct them, producing more reliable and maintainable software. As software development processes have evolved, incremental testing techniques have grown in popularity, particularly with introduction of test-driven development (TDD). However, many programmers struggle to adopt TDD's…
Descriptors: Computer Software, Testing, Development, Programming
Brown, Marilyn M. – ProQuest LLC, 2018
The purpose of this qualitative action research was to assess teacher perceptions and experiences with Positive Behavior Interventions and Supports implementation and challenging behaviors at one NYC PK-5 Title I school. Students of color and students with disabilities who attend schools with a negative environment tend to experience the school to…
Descriptors: Intervention, Disadvantaged Schools, Positive Reinforcement, Teacher Attitudes
Bernacki, Matthew L.; Nokes-Malach, Timothy J.; Aleven, Vincent – Metacognition and Learning, 2015
Self-regulated learning (SRL) theorists propose that learners' motivations and cognitive and metacognitive processes interact dynamically during learning, yet researchers typically measure motivational constructs as stable factors. In this study, self-efficacy was assessed frequently to observe its variability during learning and how learners'…
Descriptors: Self Efficacy, Metacognition, Cues, Algebra

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