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Balta, Nuri; Mâ?a, Liliana; Gómez, Carlos Hervás; Tzafilkou, Katerina – Education and Information Technologies, 2020
The study is conducted on 558 under-graduate students in Romania and Spain to examine potential differences in perception and acceptance items towards using web-based technologies. The research model is based on the Internet Attitude Scale (IAS) and measures Perceived Enjoyment, Perceived Anxiety, Perceived Usefulness and Computer Self-Efficacy.…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Comparative Education
Cash, Cynthia S. – ProQuest LLC, 2018
The purpose of this study is to explore how undergraduate students' belief in their knowledge impacts their learning while sitting behind a computer screen. While more and more traditional classrooms have computers (personal laptops or computer labs) in schools and universities, instructors strive to implement active learning strategies that…
Descriptors: Undergraduate Students, Self Efficacy, Computer Centers, Computer Literacy
Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Foreign Countries, Digital Literacy, 21st Century Skills, Computer Literacy
Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
Currey, Judy; Sprogis, Stephanie K.; Burdeu, Gabby; Considine, Julie; Allen, Joshua; Oldland, Elizabeth – Journal of Teaching and Learning for Graduate Employability, 2018
In tertiary education, generic professional skills should be developed along with discipline-specific knowledge and skills. Team-Based Learning (TBL), an active learning strategy, creates deep learning and enhanced student engagement; however, its effects on the development of generic learning outcomes are unknown. The aim of this study was to…
Descriptors: Student Attitudes, Teamwork, Cooperative Learning, Active Learning
Peng, Jacob; Abdullah, Ira – Accounting Education, 2018
The emphases of student involvement and meaningful engagement in the learner-centered education model have created a new paradigm in an effort to generate a more engaging learning environment. This study examines the success of using different simulation platforms in creating a market simulation to teach business processes in the accounting…
Descriptors: Business Administration Education, Simulation, Computer Uses in Education, Accounting
Johnson, Ensa; Morwane, Refilwe; Dada, Shakila; Pretorius, Gaby; Lotriet, Marena – Journal of Continuing Higher Education, 2018
Student engagement is a prerequisite for successful learning. Due to the tremendous change in the use of information and communication technologies, the nature of this engagement has had to adapt to fit a hybrid approach of teaching and learning. In this qualitative study, three focus group discussions were conducted that aimed to investigate…
Descriptors: Adult Students, Adult Learning, Student Attitudes, Learner Engagement
Bal, Anjali S.; Grewal, Dhruv; Mills, Adam; Ottley, Gary – Journal of Marketing Education, 2015
The importance of social media for marketing professionals has grown immensely as consumers turn to it to connect with products, brands, and brand communities. Yet limited research investigates the uses of social media to teach core marketing concepts. This article analyzes coursework in foundational marketing classes, with a specific focus on the…
Descriptors: Marketing, Business Administration Education, Social Media, Learner Engagement
Tran, Kelly M. – E-Learning and Digital Media, 2016
In this study, I discuss the need to increase girls' involvement with game design due to the numerous benefits that engaging in this practice might have. In particular, I discuss the tool Twine, an accessible and relatively easy-to-use platform for creating text-based games. I provide an overview of the tool and its potential benefits for…
Descriptors: Elementary School Students, Middle School Students, Preadolescents, Early Adolescents
Wen, Yun, Ed.; Wu, Yi-ju, Ed.; Qi, Grace, Ed.; Guo, Siao-Cing, Ed.; Spector, J. Michael, Ed.; Chelliah, Shobhana, Ed.; Kinshuk, Ed.; Lan, Yu-Ju, Ed. – Lecture Notes in Educational Technology, 2021
This book uncovers the important issues in language learning and teaching in the intelligent, digital era. "Social connectivity" is a contemporary style of learning and living. By engaging in the connectivity of physical and digital worlds, how essential parts of language learning and teaching can be achieved? How can the advanced…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Information Technology
Murray, Meg; Perez, Jorge; Geist, Debra; Hedrick, Alison – Journal of Information Technology Education: Research, 2012
Online learning continues to expand at educational institutions around the globe. Educators must better understand how interaction with online course content impacts student engagement and learning. Advances in technology amplify the imperative to gain further insights into how delivery of course materials can enhance and support the learning…
Descriptors: Learner Engagement, Course Content, Interaction, Educational Technology
Devlin, Timothy J.; Feldhaus, Charles R.; Bentrem, Kristin M. – Journal of Technology Education, 2013
During the last ten years, the No Child Left Behind Act of 2001 (NCLB) has ensured that educators at every level focus on accountability, use scientifically-based research, be data driven, and use standardized tests in an effort to improve student learning. Love it or hate it, NCLB has been the catalyst for huge changes in the world of education…
Descriptors: STEM Education, Technology Uses in Education, Middle School Students, Outcomes of Education
Chen, Hsin-Liang; Williams, James Patrick – Journal of Academic Librarianship, 2009
This project studies the use of multi-modal media objects in an online information literacy class. One hundred sixty-two undergraduate students answered seven surveys. Significant relationships are found among computer skills, teaching materials, communication tools and learning experience. Multi-modal media objects and communication tools are…
Descriptors: Information Literacy, Multimedia Materials, Undergraduate Students, Student Attitudes
Martin, Janet; Birks, Jane; Hunt, Fiona – portal: Libraries and the Academy, 2010
Librarians from Zayed University in the United Arab Emirates (UAE) report on an empirical evaluation of the relevance and value of Infoasis (http://www.zu.ac.ae/infoasis), a Web-based information literacy tutorial developed and tailored to the Arab student population of the Emirates. After the successful implementation of this project, questions…
Descriptors: Foreign Countries, Information Literacy, Academic Libraries, Tutorial Programs
Lee, Youngju – Journal of Educational Multimedia and Hypermedia, 2009
In this study, an interpretive qualitative approach was employed to explore how pre-K children interact with educational software programs. This study addressed four aspects of children's computer use: mouse manipulation, interface interpretation, level of enthusiasm or disengagement, and human interaction between peers and between a child and…
Descriptors: Computer Uses in Education, Educational Technology, Learner Engagement, Observation
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