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Fahad Saleem Al-Hafdi; Sameer Mosa AlNajdi – Education and Information Technologies, 2024
During the last few years, the popularity of chatbots has risen and grown exponentially with the increase in demand for smartphones and messaging applications. Chatbots can be utilized in education by providing information about educational content, communication, and assistance, enhancing classroom participation, and facilitating collaborative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Instructional Effectiveness, Learning Processes
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Ormanci, Ümmühan; Çepni, Salih – Participatory Educational Research, 2020
In parallel with the development of technology and increase in knowledge, learning-teaching environments have changed, and an understanding has taken into basis that students are active and responsible for their own learning. In accordance with this situation, inquiry-based learning approach and technology integration have come to an important…
Descriptors: Web Based Instruction, Instructional Materials, Communication Skills, Information Skills
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Elmas, Mevlüt; Özden, M. Yasar – Online Submission, 2022
Everyday, technology in our life changes quickly. Every development made by humans in the field of technology affects the way of our life, and education is not an exception. We now have a variety of learning methods in addition to conventional, in-person instruction. This research was carried out in the "Computer for Low" (ITEC190) and…
Descriptors: Teaching Methods, Blended Learning, Computer Literacy, Computer Science Education
Avci, Ümmühan; Oruç, Orçun – Online Submission, 2020
The aim of this study is to examine the views of students about the procedure, content and benefits of the computer literacy course conducted by distance education in terms of active and passive participants and non-participating students. Sixty-one faculty of education students, who had taken the Computer Literacy course at a private university,…
Descriptors: Computer Literacy, Distance Education, Course Content, Required Courses
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Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
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Peng, Jacob; Abdullah, Ira – Accounting Education, 2018
The emphases of student involvement and meaningful engagement in the learner-centered education model have created a new paradigm in an effort to generate a more engaging learning environment. This study examines the success of using different simulation platforms in creating a market simulation to teach business processes in the accounting…
Descriptors: Business Administration Education, Simulation, Computer Uses in Education, Accounting
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Al Hashimi, Sama'a – Journal of Education and Learning, 2019
In computer-based courses such as multimedia and digital design courses, being fully conversant with a computer application is almost unachievable within a single academic semester. Therefore, it is common for students to seek additional help and information from their lecturers either during office hours or through emails. It is also common for…
Descriptors: Teaching Methods, Multimedia Materials, Computer Science Education, Design
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Kasami, Naoko – Research-publishing.net, 2018
Digital storytelling is an educational practice which has attracted the attention of many experts. However, there has been little research on the disadvantages of digital storytelling assignments from the students' perspectives in English as a Foreign Language (EFL) education. Addressing difficulties or problems which are likely to occur in…
Descriptors: Second Language Learning, English (Second Language), Computer Assisted Instruction, Computer Mediated Communication
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Vasilache, Simona – Universal Journal of Educational Research, 2016
Computer literacy education is an integral part of early university education (it often starts at the high school level). A wide variety of university course structures and teaching styles exist and, at the same time, the knowledge levels of incoming students are varied. This issue is even more pressing in an international environment. This paper…
Descriptors: Computer Literacy, Student Attitudes, Teaching Styles, Global Approach
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Beavis, Catherine; Muspratt, Sandy; Thompson, Roberta – Learning, Media and Technology, 2015
There is considerable enthusiasm in many quarters for the incorporation of digital games into the classroom, and the capacity of games to engage and challenge players, present complex representations and experiences, foster collaborative learning, and promote deep learning. But while there is increasing research documenting the progress and…
Descriptors: Foreign Countries, Computer Games, Elementary School Students, Secondary School Students
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Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
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Kordaki, Maria; Papastergiou, Marina; Psomos, Panagiotis – Education and Information Technologies, 2016
The aim of this work was twofold. First, an empirical study was designed aimed at investigating the perceptions that entry-level non-computing majors--namely Physical Education and Sport Science (PESS) undergraduate students--hold about basic Computer Literacy (CL) issues. The participants were 90 first-year PESS students, and their perceptions…
Descriptors: Undergraduate Students, Student Attitudes, Computer Assisted Instruction, Educational Games
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Mikalef, Patrick; Pappas, Ilias O.; Giannakos, Michail – International Journal of Information and Learning Technology, 2016
Purpose: Video-based learning (VBL) is gaining increased attention as an educational means in settings such as the flipped classroom and massive open online courses. The value of VBL has been recognized in a range of contexts due to the ability to extend opportunities for life-long education for all socio-economic levels, removing geographical…
Descriptors: Video Technology, Self Efficacy, Student Surveys, Student Attitudes
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Heiser, Sarah; Stickler, Ursula; Furnborough, Concha – CALICO Journal, 2013
With the increase of online language teaching the training needs of teachers have long been established and researched. However, the training needs of students have not yet been fully acknowledged. This paper focuses on learner training as preparation for language classes where online synchronous conferencing is used. It presents an action…
Descriptors: Synchronous Communication, Educational Technology, Computer Uses in Education, Student Attitudes
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Goertler, Senta; Bollen, Magelone; Gaff, Joel, Jr. – CALICO Journal, 2012
Due to increases in enrollment, hybrid course delivery models, in which part of the instruction happens online, have become a popular solution to financial and space problems. Yet, little is known about the institutional preparedness for the implementation of hybrid language courses, especially the students' computer literacy and access as well as…
Descriptors: Computer Literacy, Student Attitudes, Blended Learning, Second Language Instruction
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